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gui.py
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gui.py
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# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
from Utils import *
import dearpygui.dearpygui as dpg
class BundleSdfGui:
def __init__(self, img_height=300):
dpg.create_context()
code_dir = os.path.dirname(os.path.realpath(__file__))
dpg.create_viewport(large_icon=f'{code_dir}/dpg.jpg')
dpg.setup_dearpygui()
self.H = int(img_height)
self.W = None
self.K = None
self.mesh = None
self.renderer = None
self.ob_in_cam = None
self.ob_in_cam_view = None
self.mesh_min_xyz = None
self.mesh_max_xyz = None
with dpg.window(label="",tag="main"):
with dpg.group(horizontal=True,tag='buttons'):
dpg.add_button(label="clean_mesh", tag="clean_mesh", callback=self.clean_mesh)
dpg.add_file_dialog(directory_selector=True, show=False, callback=self.export_mesh, tag="export_mesh_file_dialog", label='export mesh', default_filename='1.obj', height=600, width=1000)
dpg.add_button(label="export_mesh", tag="export_mesh", callback=lambda: dpg.show_item("export_mesh_file_dialog"))
def reset_mesh_view():
self.ob_in_cam_view = self.ob_in_cam
self.update_render_mesh()
dpg.add_button(label="reset_mesh_view", callback=reset_mesh_view)
with dpg.handler_registry():
dpg.add_mouse_drag_handler(button=dpg.mvMouseButton_Left, callback=self.drag_rotate_pose)
dpg.add_mouse_drag_handler(button=dpg.mvMouseButton_Right, callback=self.drag_move_pose)
dpg.add_group(horizontal=True,tag='row0',parent='main')
dpg.add_group(horizontal=True,tag='row1',parent='main')
dpg.add_group(horizontal=True,tag='row2',parent='main')
dpg.add_group(horizontal=True,tag='row3',parent='main')
dpg.add_text("frame: 0",tag='frame_id',color=[0,255,0], parent='row3')
dpg.add_text("keyframe_num: 0",tag='keyframe_num',color=[0,255,0], parent='row3')
dpg.add_text("nerf_num_frames: X",tag='nerf_num_frames',color=[0,255,0], parent='row3')
dpg.set_primary_window("main", True)
dpg.set_viewport_title('BundleSDF')
dpg.show_viewport()
def clean_mesh(self):
try:
ms = trimesh_split(self.mesh)
best_size = 0
best = None
for m in ms:
if m.vertices.shape[0]>best_size:
best_size = m.vertices.shape[0]
best = m
self.mesh = trimesh_clean(best)
except Exception as e:
logging.info(e)
def drag_rotate_pose(self, sender, app_data):
if self.ob_in_cam_view is not None and self.mesh is not None:
dx = app_data[1]
dy = app_data[2]
speed = 0.1
rx = dy/180.0*np.pi*speed
ry = -dx/180.0*np.pi*speed
pts = np.stack([self.mesh_min_xyz, self.mesh_max_xyz], axis=0).reshape(2,3)
pts = transform_pts(pts, self.ob_in_cam_view)
center = (pts.max(axis=0) + pts.min(axis=0))/2
tf = np.eye(4)
tf[:3,3] = -center
tf_ = euler_matrix(rx, ry, 0)
tf = tf_@tf
tf_ = np.eye(4)
tf_[:3,3] = center
tf = tf_@tf
self.ob_in_cam_view = [email protected]_in_cam_view
self.update_render_mesh()
def drag_move_pose(self, sender, app_data):
if self.ob_in_cam_view is not None and self.mesh is not None:
dx = app_data[1]
dy = app_data[2]
speed = 1/self.K[0,0]*self.ob_in_cam_view[2,3]*0.1
dx = dx*speed
dy = dy*speed
tf = np.eye(4)
tf[:2,3] = [dx, dy]
self.ob_in_cam_view = [email protected]_in_cam_view
self.update_render_mesh()
def update_render_mesh(self):
if self.ob_in_cam_view is not None and self.mesh is not None:
color, mask = self.renderer.render(self.ob_in_cam_view)
# color, depth = self.renderer.render(ob_in_cam=ob_in_cam)
rgba = np.concatenate((color, np.zeros((self.H,self.W,1))), axis=-1)
rgba[mask>0,...,3] = 255
dpg.set_value(f"mesh_render", rgba.reshape(-1)/255.0)
def export_mesh(self, sender, app_data):
file = app_data['file_path_name']
self.mesh.export(file)
logging.info(f"exported to: {file}")
def update_frame(self, rgb, mask, ob_in_cam, id_str, K, n_keyframe):
if self.K is None:
self.K = K.copy()
if self.W is None:
scale = 1/rgb.shape[0]*self.H
self.W = int(rgb.shape[1]*scale)
self.K[:2] *= scale
self.ob_in_cam = ob_in_cam
if self.ob_in_cam_view is None:
self.ob_in_cam_view = self.ob_in_cam.copy()
rgb = cv2.resize(rgb, dsize=(self.W,self.H), interpolation=cv2.INTER_LINEAR)
mask = cv2.resize(mask, dsize=(self.W,self.H), interpolation=cv2.INTER_NEAREST)
vis = draw_xyz_axis(rgb[...,::-1], ob_in_cam=ob_in_cam, scale=0.1, K=self.K, transparency=0, thickness=5)
vis = vis[...,::-1]
rgba = np.concatenate((vis, np.ones((self.H,self.W,1))*255), axis=-1)
masked_rgba = np.concatenate((rgb, np.ones((self.H,self.W,1))*255), axis=-1)
masked_rgba[mask==0,...,:3] = 0
if dpg.get_value("rgb") is None:
with dpg.texture_registry(show=False):
dpg.add_dynamic_texture(self.W, self.H, rgba.reshape(-1)/255.0, tag="rgb_init")
dpg.add_dynamic_texture(self.W, self.H, masked_rgba.reshape(-1)/255.0, tag="masked_rgb_init")
dpg.add_dynamic_texture(self.W, self.H, rgba.reshape(-1)/255.0, tag="rgb")
dpg.add_dynamic_texture(self.W, self.H, masked_rgba.reshape(-1)/255.0, tag="masked_rgb")
dpg.add_image("rgb_init", parent='row0')
dpg.add_image("masked_rgb_init", parent='row0')
dpg.add_image("rgb", parent='row1')
dpg.add_image("masked_rgb", parent='row1')
else:
dpg.set_value("rgb", rgba.reshape(-1)/255.0)
dpg.set_value("masked_rgb", masked_rgba.reshape(-1)/255.0)
dpg.set_value('frame_id', f"frame_id: {id_str}")
dpg.set_value('keyframe_num', f"keyframe_num: {n_keyframe}")
if dpg.get_value("mesh_render") is None:
with dpg.texture_registry(show=False):
dpg.add_dynamic_texture(self.W, self.H, np.zeros((4),dtype=np.float32), tag=f"mesh_render")
dpg.add_image(f"mesh_render", parent='row2')
if self.renderer is not None:
self.update_render_mesh()
def update_mesh(self, mesh):
self.mesh = mesh
self.clean_mesh()
if self.renderer is None:
from offscreen_renderer import TinyRenderer
self.renderer = TinyRenderer(H=self.H, W=self.W, K=self.K) #!NOTE other renderer needs openGL context and not work
self.renderer.clear_meshes()
self.renderer.add_mesh(self.mesh, color=[255,255,255])
self.mesh_min_xyz = self.mesh.vertices.min(axis=0)
self.mesh_max_xyz = self.mesh.vertices.max(axis=0)
def set_nerf_num_frames(self, nerf_num_frames):
dpg.set_value('nerf_num_frames', f"nerf_num_frames: {nerf_num_frames}")
if __name__=="__main__":
gui = BundleSdfGui()
while dpg.is_dearpygui_running():
dpg.render_dearpygui_frame()
dpg.destroy_context()