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UnturnedProfiler.csproj
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UnturnedProfiler.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net461</TargetFrameworks>
<AssemblyName>UnturnedProfiler</AssemblyName>
<RootNamespace>ImperialPlugins.UnturnedProfiler</RootNamespace>
<OutputType>Library</OutputType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.0.0.9" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>lib\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>lib\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Rocket.API">
<HintPath>lib\Rocket.API.dll</HintPath>
</Reference>
<Reference Include="Rocket.Core">
<HintPath>lib\Rocket.Core.dll</HintPath>
</Reference>
<Reference Include="Rocket.Unturned">
<HintPath>lib\Rocket.Unturned.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>lib\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>lib\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>