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NoitaMP (imGui) settings #118

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Ismoh opened this issue Jun 10, 2023 · 10 comments
Open

NoitaMP (imGui) settings #118

Ismoh opened this issue Jun 10, 2023 · 10 comments
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enhancement New feature or request. This will increase MINOR version number, when merged into develop. help_wanted Extra attention is needed question Further information is requested

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@Ismoh
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Ismoh commented Jun 10, 2023

This is simply a collection issue for requested NoitaMP settings. Would be awesome, if you simply add your thoughts, although these are already told/written in discord channel.
This would save a bit of workload on my side.
I appreciate your participation!

@Ismoh Ismoh added enhancement New feature or request. This will increase MINOR version number, when merged into develop. help_wanted Extra attention is needed question Further information is requested labels Jun 10, 2023
@Ismoh Ismoh added this to the Features or QoL milestone Jun 10, 2023
@Ismoh Ismoh self-assigned this Jun 10, 2023
@Ismoh Ismoh added this to NoitaMP Jun 10, 2023
@vassembly
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vassembly commented Jun 10, 2023

custom player pngs for each client

@stefnotch
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The two options that most interest me would be "share perks and orbs" (toggle) and "death penalty" (kick or teleport back to holy mountain).

@stefnotch
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“Enable/disable pvp”
“Enable/disable player names”
From DylBro#3958 on Discord

@Ismoh
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Ismoh commented Jun 10, 2023

Pedgux: beforehand i had not posted any suggestions, i'm not sure if these are good, possible to do, or even settings. But here's what came into mind:

-Some indicator to see where each player is relative to you. like a minimap or simply toggleable pointers to other players.
-Give the player the option of what they want to see above each other player's head. Like ping, health, money, name, etc...
-As you complete or lose a run, you would see eachother's stats next to your own.
-With lots of players in a game, it might (or might not) get too easy too soon. There could be an option for some sort of difficulty scaling.
It wouldn't have to be something complex. Something like enemy hp and damage would scale relative to the player count. > If the player is up for a challenge, maybe even time-based scaling.

oh and yeah I don't have a github account 🙂
From Pedgux#3613 on Discord

@Ismoh
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Ismoh commented Jun 20, 2023

  • Fix mod order automatically checkbox
  • download missing mods automatically
  • disable not needed mods automatically

@stefnotch
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stefnotch commented Jun 20, 2023

download missing mods automatically

And of course ask the user before enabling unsafe mods, or telling the user to enable those unsafe mods. The attack that I'd like to see prevented is "me host NoitaMP server, random person joins, and then they automatically get a bunch of viruses disguised as Noita mods"

@Ismoh
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Ismoh commented Jun 20, 2023

Sure! The will be a question and in addition it wont be downloaded from other users pc. There will be a list of github release urls.

@Ismoh
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Ismoh commented Jun 20, 2023

https://discord.com/channels/453998283174576133/626084015996403712/1120747655564365934

If the mod does not have download_link in mod.xml add a hint to join noita discord and ask for the download url.
If it does, open the url in default browser.

@Ismoh Ismoh moved this to 📋 Backlog in NoitaMP Jun 30, 2023
@Ismoh
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Ismoh commented Jul 13, 2023

NoitaMP - n0174mp - 14017(41)(1316)

New default port: 14017

@Ismoh
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Ismoh commented Nov 1, 2023

Check for newer version and show update notification.

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Labels
enhancement New feature or request. This will increase MINOR version number, when merged into develop. help_wanted Extra attention is needed question Further information is requested
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Status: 📋 Backlog
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