World synchronisation #39
Labels
bug
Something isn't working. This will increase PATCH version number, when merged into develop.
documentation
Improvements or additions to documentation
enhancement
New feature or request. This will increase MINOR version number, when merged into develop.
good_first_issue
Good for newcomers
help_wanted
Extra attention is needed
question
Further information is requested
rework
Predicts breaking changes. This will increase MAJOR version number, when merged into develop.
Milestone
The most valuable issue of all issues 😞
We could use a research for beeing able to sync the world.
Atm the world is synced by quitting the game, because the world is saved to disc and can be sent as a zip/archive by network.
@willjallen already had a quick look in memory to get the world shown and inside the camera bounds.
Any news on that?
Do you have any ideas or suggestions to investigate research? @shebpamm @DevonX
I also had the idea to read all world files (which are binary files) in lua and sent simply the content to the clients, but I am not sure if the clients will read those files whenever those are changed. This might be an idea to investigate time.
Volunteers? Or question to this?
Feel free to add comments :)
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