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Developer want to make NoitaMP compatible with other mods #96
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look at EntityGetWithTag("player_unit") = { EntityUtils.getLocalPlayerEntityId() } Done! Should work theoretically. NoitaMP/mods/noita-mp/files/scripts/util/EntityUtils.lua Lines 227 to 265 in 84d3d26
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There are different/separated lua contexts per init.lua/mod. Other mods needs to loadfile(mods/noita-mp/config.lua)? To make overwritten noita api functions available? |
Is your feature request related to a problem? Please describe.
Does NoitaMP work with other mods?
Describe the solution you'd like
There is a
config.lua
in noita-mp root directory, which work like a patch file for other mods.Let's mark this mod as the first mod for testing mod compatibility.
Additional context
Make sure NoitaMP is at the bottom of mod load order!
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