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main.yml
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name: Run tests, build and deploy WebGL build on github pages ✔️
on:
push: { branches: [main] }
pull_request: {}
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
testRunner:
name: Test in ${{ matrix.testMode }} ✨
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
testMode:
- EditMode
- PlayMode
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: Library
key: Library-test-project-${{ matrix.targetPlatform }}
restore-keys: |
Library-test-project-
Library-
- name: Run tests
uses: game-ci/unity-test-runner@v2
id: testRunner
with:
testMode: ${{ matrix.testMode }}
checkName: ${{ matrix.testMode }} test results
githubToken: ${{ secrets.GITHUB_TOKEN }}
- uses: actions/upload-artifact@v2
with:
name: Test results (${{ matrix.testMode }})
path: ${{ steps.testRunner.outputs.artifactsPath }}
buildWebGL:
needs: testRunner
name: Build for WebGL 🖥️
runs-on: ubuntu-latest
strategy:
fail-fast: false
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: Library
key: Library-build-WebGL
restore-keys: |
Library-build-
Library-
- uses: game-ci/unity-builder@v2
with:
targetPlatform: WebGL
- uses: actions/upload-artifact@v2
with:
name: build-WebGL
path: build/WebGL
buildWindows:
needs: testRunner
name: Build for Windows 🖥️
runs-on: ubuntu-latest
strategy:
fail-fast: false
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: Library
key: Library-build-StandaloneWindows64
restore-keys: |
Library-build-
Library-
- uses: game-ci/unity-builder@v2
with:
targetPlatform: StandaloneWindows64
- uses: actions/upload-artifact@v2
with:
name: build-StandaloneWindows64
path: build/StandaloneWindows64
buildAndroid:
needs: testRunner
name: Build for Android 📱
runs-on: ubuntu-latest
strategy:
fail-fast: false
steps:
- name: Checkout code
uses: actions/checkout@v2
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v2
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v2
with:
path: Library
key: Library-build-Android
restore-keys: |
Library-build-
Library-
- uses: game-ci/unity-builder@v2
with:
targetPlatform: Android
- uses: actions/upload-artifact@v2
with:
name: build-Android
path: build/Android
deployPages:
needs: buildWebGL
name: Deploy to Github Pages 🚀
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
- uses: actions/download-artifact@v2
with:
name: build-WebGL
path: build
- name: Deploy 🚀
uses: JamesIves/[email protected]
with:
branch: gh-pages
folder: build/WebGL