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replay data structure spec? #41

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Javran opened this issue Sep 4, 2017 · 2 comments
Open

replay data structure spec? #41

Javran opened this issue Sep 4, 2017 · 2 comments

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@Javran
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Javran commented Sep 4, 2017

I'm trying to convert poi battle records into kc3-replayer-compatible ones, and am wondering if there is a document describing the minimal data structure used by this replayer? - I know it's simply battle records used by KC3Kai, but I want to know the full set of fields used by this replayer so I can have a better idea on how the conversion should be done properly.

This might end up creating a document specifying the structure used by replayer (btw where is the wiki for this repo?) and I'm more than happy to collaborate on this.

@slime7
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slime7 commented Sep 22, 2017

@Javran
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Javran commented Sep 22, 2017

@slime7 thanks, but I'm not talking about a specifc impl, it's easy to figure out and I've implemented one through trial and error. what I want is clarification about things like what part of the data structure is necessary, what are optional and if something is missing, should i use [], null or simply don't set that value for it, etc.

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