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QSG_VISUALIZE overdraw not working #880

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ngs1sa opened this issue Dec 9, 2023 · 0 comments · May be fixed by #917
Open

QSG_VISUALIZE overdraw not working #880

ngs1sa opened this issue Dec 9, 2023 · 0 comments · May be fixed by #917
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@ngs1sa
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ngs1sa commented Dec 9, 2023

I have built GammaRay v3.0.0 with Qt6.6.1.
My Qt Quick applications are also built with Qt6.6.1.
Unfortunately the overdraw button in the Quick Scenes menu doesn't show the expected result when inspecting the QtQuick applications.

As a cross check I have set QSG_VISUALIZE=overdraw in the environment variables section of Qt Creator.
Now the QtQuick applications show the expected overdraw view when launching them

GammaRay: v3.0.0
Qt: v6.6.1
OS: Debian Buster + Ubuntu 20.04
Desktop: KDE Plasma

@Cuperino Cuperino self-assigned this Jan 10, 2024
@Cuperino Cuperino added the bug label Jan 10, 2024
@Cuperino Cuperino added this to the 3.1 milestone Jan 10, 2024
Cuperino added a commit that referenced this issue Jan 12, 2024
Fixes #880, where QSG_VISUALIZE overdraw, and other modes, were
not working under Plasma.  Note, other render modes, such as
Vulkan, are yet to be implemented.
@Cuperino Cuperino linked a pull request Jan 12, 2024 that will close this issue
Cuperino added a commit that referenced this issue Mar 20, 2024
Fixes #880, where QSG_VISUALIZE overdraw, and other modes, were
not working under Plasma.  Note, other render modes, such as
Vulkan, are yet to be implemented.
Cuperino added a commit that referenced this issue Mar 20, 2024
Fixes #880, where QSG_VISUALIZE overdraw, and other modes, were
not working under Plasma.  Note, other render modes, such as
Vulkan, are yet to be implemented.
Cuperino added a commit that referenced this issue Apr 25, 2024
Fixes #880, where QSG_VISUALIZE overdraw, and other modes, were
not working under Plasma.  Note, other render modes, such as
Vulkan, are yet to be implemented.
Cuperino added a commit that referenced this issue May 2, 2024
Fixes #880, where QSG_VISUALIZE overdraw, and other modes, were
not working under Plasma.  Note, other render modes, such as
Vulkan, are yet to be implemented.
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