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CameraPlus.cs
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CameraPlus.cs
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using System;
using System.Reflection;
using Cinemachine;
using Kitchen;
using KitchenMods;
using UnityEngine;
using UnityEngine.InputSystem;
using Unity.Entities;
using Unity.Collections;
namespace PlateUp_CameraPlus
{
public class CameraPlus : GenericSystemBase, IModSystem
{
private InputAction CameraAction;
private bool StaticCameraEnabled = false;
private InputAction EditAction;
//private bool EditModeEnabled = false;
//
private InputAction FollowAction;
private bool FollowCameraEnabled = false;
private InputAction ScrollAction;
private InputAction ScrollActionMouse;
private bool IsScrolling = false;
private Vector3 CameraPosition = new Vector3(0, 0, 0);
private Vector3 CameraVelocity = new Vector3(0, 0, 0);
private float CameraFOV = 10.0f;
private bool PositionButtonPressed = false;
private bool FirstTime = true;
protected override void Initialise()
{
base.Initialise();
//this.RemoveDefaultTriggerBinding();
this.InitKeybindings();
}
protected override void OnUpdate()
{
Camera MainCamera = Camera.main;
//
if (this.PositionButtonPressed && !this.FollowCameraEnabled)
{
this.SetCameraPosition();
this.FirstTime = false;
}
if (this.StaticCameraEnabled)
{
if (this.IsScrolling)
{
this.UpdateScroll();
}
if (this.FollowCameraEnabled || this.FirstTime)
{
this.SetCameraPosition();
this.FirstTime = false;
}
((Behaviour)MainCamera.GetComponent<CinemachineBrain>()).enabled = false;
MainCamera.transform.position = Vector3.SmoothDamp(MainCamera.transform.position, this.CameraPosition, ref this.CameraVelocity, 0.5f);
MainCamera.fieldOfView = this.CameraFOV;
}
else
{
((Behaviour)MainCamera.GetComponent<CinemachineBrain>()).enabled = true;
}
}
private void RemoveDefaultTriggerBinding()
{
// < Gamepad >/ rightTrigger
foreach (var action in InputSystem.ListEnabledActions())
{
//Debug.Log(action.ToString());
int index = 0;
foreach (var binding in action.bindings)
{
//Debug.Log(binding.ToString());
string name = binding.ToString();
if (name.EndsWith("rightTrigger"))
{
action.ChangeBinding(index).Erase();
}
index++;
}
}
}
private void InitKeybindings()
{
// https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.InputSystem.Gamepad.html#properties
// CameraAction
this.CameraAction = new InputAction("ToggleStaticCamera", (InputActionType)0, "<Keyboard>/Q", (string)null, (string)null, (string)null);
InputActionSetupExtensions.AddBinding(this.CameraAction, "<Gamepad>/rightStickPress/", (string)null, (string)null, (string)null);
this.CameraAction.performed += (Action<InputAction.CallbackContext>)(context =>
{
this.ToggleStaticCamera();
});
this.CameraAction.Enable();
//
this.EditAction = new InputAction("SetCameraPosition", (InputActionType)0, "<Keyboard>/E", (string)null, (string)null, (string)null);
//InputActionSetupExtensions.AddBinding(this.EditAction, "<Gamepad>/selectButton/", (string)null, (string)null, (string)null);
//InputActionSetupExtensions.AddBinding(this.EditAction, "<Gamepad>/rightTrigger/", (string)null, (string)null, (string)null);
InputActionSetupExtensions.AddBinding(this.EditAction, "<Gamepad>/rightShoulder/", (string)null, (string)null, (string)null);
this.EditAction.performed += (Action<InputAction.CallbackContext>)(context =>
{
this.SetCameraPosition();
});
this.EditAction.started += (Action<InputAction.CallbackContext>)(context =>
{
this.PositionButtonPressed = true;
});
this.EditAction.canceled += (Action<InputAction.CallbackContext>)(context =>
{
this.PositionButtonPressed = false;
});
this.EditAction.Enable();
// Follow
this.FollowAction = new InputAction("ToggleFollowCamera", (InputActionType)0, "<Keyboard>/F", (string)null, (string)null, (string)null);
//InputActionSetupExtensions.AddBinding(this.FollowAction, "<Gamepad>/rightShoulder/", (string)null, (string)null, (string)null);
this.FollowAction.performed += (Action<InputAction.CallbackContext>)(context =>
{
this.ToggleFollowCamera();
});
this.FollowAction.Enable();
// Scroll
this.ScrollAction = new InputAction("CameraZoom", (InputActionType)0, "<Gamepad>/rightStick/y", (string)null, (string)null, (string)null);
this.ScrollAction.started += (Action<InputAction.CallbackContext>)(context =>
{
this.IsScrolling = true;
});
this.ScrollAction.canceled += (Action<InputAction.CallbackContext>)(context =>
{
this.IsScrolling = false;
});
this.ScrollAction.Enable();
// Scroll Mouse
this.ScrollActionMouse = new InputAction("CameraZoomMouse", (InputActionType)0, "<Mouse>/scroll/y", (string)null, (string)null, (string)null);
this.ScrollActionMouse.performed += (Action<InputAction.CallbackContext>)(context =>
{
this.UpdateScrollMouse();
});
this.ScrollActionMouse.Enable();
}
private void ToggleStaticCamera()
{
if (this.StaticCameraEnabled)
{
this.DisableStaticCamera();
}
else
{
this.EnableStaticCamera();
}
}
private void EnableStaticCamera()
{
this.StaticCameraEnabled = true;
}
private void DisableStaticCamera()
{
this.StaticCameraEnabled = false;
}
private void ToggleFollowCamera()
{
if (!this.StaticCameraEnabled)
{
return;
}
if (this.FollowCameraEnabled)
{
this.DisableFollowCamera();
}
else
{
this.EnableFollowCamera();
}
}
private void EnableFollowCamera()
{
this.FollowCameraEnabled = true;
}
private void DisableFollowCamera()
{
this.FollowCameraEnabled = false;
}
private void UpdateScroll()
{
//float Delta = 0.2f;
float Delta = this.ScrollDeltaScaling(this.CameraFOV);
float Scroll = this.ScrollAction.ReadValue<float>();
if (Scroll > 0)
{
this.CameraFOV = this.CameraFOV - Delta;
}
else
{
this.CameraFOV = this.CameraFOV + Delta;
}
this.CameraFOV = Mathf.Clamp(this.CameraFOV, 3.0f, 69.0f);
}
private void UpdateScrollMouse()
{
float Extra = 8.0f;
//float Delta = 0.2f;
float Delta = this.ScrollDeltaScaling(this.CameraFOV) *Extra;
float Scroll = this.ScrollActionMouse.ReadValue<float>();
if (Scroll > 0)
{
this.CameraFOV = this.CameraFOV - Delta;
}
else
{
this.CameraFOV = this.CameraFOV + Delta;
}
this.CameraFOV = Mathf.Clamp(this.CameraFOV, 3.0f, 69.0f);
}
private float ScrollDeltaScaling(float value)
{
float scaled = 0.110037f * Mathf.Exp(0.00888164f* value);
return scaled;
}
private void SetCameraPosition()
{
//Debug.Log("KHS LOG - SetCameraPosition");
// Find local player ID
int LocalID = 0;
foreach (PlayerInfo info in Players.Main.All())
{
if (info.IsLocalUser)
{
//this.LogObject(info);
LocalID = info.ID;
break;
}
}
//Debug.Log($"Local ID: {LocalID}");
//
PlayerView[] PlayerViewArray = GameObject.FindObjectsOfType<PlayerView>();
foreach (PlayerView view in PlayerViewArray)
{
int ID = this.GetPlayerID(view);
//Debug.Log($"check ID: {ID}");
if (ID != LocalID)
{
continue;
}
Vector3 ViewPosition = view.transform.position;
// default 35.82595
float Height = 35.82595f;
ViewPosition.y = Height;
float DeltaZ = 30f;
this.CameraPosition = new Vector3(ViewPosition.x, Height, ViewPosition.z - DeltaZ);
//Component MainCamera = Camera.main;
//Debug.Log("MainCamera XYZ");
//Debug.Log(MainCamera.transform.position.x);
//Debug.Log(MainCamera.transform.position.y);
//Debug.Log(MainCamera.transform.position.z);
}
}
private int GetPlayerID(PlayerView view)
{
return ((PlayerView.ViewData)typeof(PlayerView).GetField("Data", BindingFlags.Instance | BindingFlags.NonPublic).GetValue((object)view)).PlayerID;
}
private void LogObject(object obj)
{
Debug.Log("--KHS LOG obj:");
// Get the type of the object
Type objType = obj.GetType();
// Get all properties of the object
PropertyInfo[] properties = objType.GetProperties();
// Log each property and its value
foreach (PropertyInfo property in properties)
{
object value = property.GetValue(obj, null);
Debug.Log(property.Name + ": " + value);
}
}
}
}