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test_app.py
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test_app.py
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from lobby_service.app import create_app
from gameservices.trivia.app import app as trivia_app
from gameservices.type_race.app import app as type_race_app
from gameservices.type_race.app import input
from gameservices.chess.app import app as chess_app
from lobby_service.app.messages import send_message
from lobby_service.app.store import process_purchase
from flask_login import UserMixin, FlaskLoginClient
import pytest
import json
trivia_app.test_client_class = FlaskLoginClient
type_race_app.test_client_class = FlaskLoginClient
chess_app.test_client_class = FlaskLoginClient
@pytest.fixture
def client():
"""
Fixture that creates a test client for the lobby service app
"""
test_app = create_app()
with test_app.test_client() as client:
yield client
def test_index_page(client):
response = client.get("/")
# The index page should redirect new users to login
assert response.status_code == 302
def test_login(client):
response = client.get("/login")
assert response.status_code == 200
assert b"Login" in response.data
# Create a test user in the database
response = client.post(
"/register",
data={"username": "testuser", "password": "password"},
follow_redirects=True,
)
assert response.status_code == 200
# Attempt to log in with incorrect credentials
response = client.post("/login", data={}, follow_redirects=True)
assert response.status_code == 200
response = client.post(
"/login",
data={"username": "testuser", "password": "1234"},
follow_redirects=True,
)
assert response.status_code == 200
response = client.post(
"/login", data={"username": "", "password": ""}, follow_redirects=True
)
assert response.status_code == 200
response = client.post(
"/login",
data={"username": "testuser", "password": "password"},
follow_redirects=True,
)
assert response.status_code == 200
class MockMessageClient:
"""
Mock Message client class for testing message sending and receiving messages.
"""
def __init__(self):
self.counter = 0
def send(self, message):
message = json.loads(message)
assert message["type"] == "newMessage"
assert message["text"] == "Hello World"
assert message["id"] == 1
assert message["name"] == "TestUser"
return message
def receive(self):
if self.counter == 0:
self.counter += 1
return json.dumps(
{
"type": "newMessage",
"text": "Hello World",
"id": 1,
"name": "TestUser",
}
)
else:
raise ConnectionError
def close(self):
return
def test_message_websocket():
message_client = MockMessageClient()
send_message(message_client, curr_user=None)
class MockPurchase:
"""
Mock purchase class for purchasing sprites.
"""
def __init__(self):
self.counter = 0
def send(self, message):
message = json.loads(message)
if self.counter <= 2:
assert message["type"] == "purchaseSuccess"
assert message["sprite"] == self.counter + 2
assert message["points"] == 250 - 100 * self.counter
else:
assert message["type"] == "purchaseFailure"
assert message["sprite"] == self.counter + 2
return message
def receive(self):
if self.counter <= 2:
self.counter += 1
return json.dumps({"type": "purchase", "sprite": self.counter + 2})
else:
raise ConnectionError
def close(self):
return
def test_store_websocket(client):
store_client = MockPurchase()
process_purchase(store_client, curr_user=None)
class MockUser(UserMixin):
def __init__(self, id=1):
self.id = id
self.username = "TestUser"
@pytest.fixture
def trivia_client():
"""
Fixture that creates a test client for the trivia app
"""
user = MockUser()
with trivia_app.test_client(user=user) as trivia_client:
yield trivia_client
def test_trivia_page(trivia_client):
response = trivia_client.get("/1")
assert response.status_code == 200
@pytest.fixture
def type_client():
user = MockUser()
with type_race_app.test_client(user=user) as type_client:
yield type_client
def test_type_connect(type_client):
response = type_client.get("/1")
assert response.status_code == 200
@pytest.fixture
def chess_client():
user = MockUser()
with chess_app.test_client(user=user) as chess_client:
yield chess_client
def test_chess_connect(chess_client):
response = chess_client.get("/1")
assert response.status_code == 200