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STORY.md

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Note: this is a work document that helped me craft the story. It's not supposed to be readable by anyone else than its author 😉

Questions & Déductions

  • comment l'impératrice se retrouve dans un monastère ? & pourquoi a-t-elle perdu la mémoire ?
  • pourquoi le monde est-il bloqué dans un crépuscule sans fin ? & avec qui l'Impératrice a-t-elle passé un pacte ?
  • where is the AMULET hidden? and why is it important / belongs to the statue? & where the fuck come the bottle in the canal from ?
  • comment est mort Dominic ?

Enjeux

  • stopper le crépuscule sans fin & lever la malédiction
  • retrouver la mémoire du personnage principal

Personnages

  • Lyssa : avatar & heroine, strong will, lost memory Secret : il s'agit de l'Impératrice
  • Seamus : wizard, Lyssa's friend, encourage & guide her Secret: turn into a flying demon at the end
  • **Empress **: powerful ruler who has cast a curse on the whole realm, in order to get her knight lover back
  • Dominic: saint knight, protector of the realm, strom dragon slayer

Scènes

  • intro INTENT: mysterious build-up that can be understood at the end + introduce Seamus + 1st interactive (fake) choice
  • Seamus voice from small window INTENT: explain situation & monsters + give a clear goal + teach BACKSPACE ability
  • leaving Scriptorium INTENT: undying dusk exposition + minimap explanation
  • Monastery Library: 7 bookshelves
  • outside Monastery: INTENT: Seamus cast spell to heal up Lyssa + give advice/guidance to Lyssa (inc. village + holy water in well) + mention lost memory + The Empress curse exposition
  • Chapel in the Woods INTENT: get crucifix + show a solitary monk about to transform
  • entering Cedar village INTENT: mention spared villagers in need for help
  • @Cedar village inn, on 1st night of rest INTENT: Saint Knight legend: how he has beaten the storm dragon
  • in a corner of Zuruth Plains INTENT: teach find/teleport spell (CTRL+F = Close you eyes, and leT youR heaRt Find it) to help get AMULET + aim @ Templar academy / blessing & Sage Therel sorcerer
  • Templar academy: first 2 bookshelves
  • Templar academy: next 4 bookshelves
  • Templar academy: final 4 bookshelves
  • after beating Zuruth Plains skeleton: INTENT: Seamus congratulates Lyssa + plan to follow knight footsteps & defy Empress + give 1st piece of armor
  • Mausoleum: 2 bookshelves next to portal + 1 behind a mimic, north-west
  • entering final level, before the dragon
  • Seamus reveal after 2nd arch in last level -> facing flying demon INTENT: make it ambiguous if he is a vilain or simply consumed by the cursed
  • beating boss: scene_mirror INTENT: big reveal + tragic ending that gives closure + clue to secret ending

Self-imposed constraints

  • Bechdel test: 2 named women talk to each other about something other than a man
  • donner un objectif / rôle clair à l'héroïne dès le début
  • twist final: l'héroïne est l'impératrice. She had a murderous frenzy?

Idées en vrac

  • faire découvrir la crépuscule éternel in-game, en sortant du Scriptorium
  • present BACKSPACE as a time-rewinding device
  • CTRL+F = teleport spell, taught by Seamus -> 1 explicit use / 1 implicit / 1 secret ending
  • more characters: goblin? sage Therel? (use monk img?)

Replace gems by more immersive items

  • Magic Emerald (+5 HP Up) [Monastery Trail] -> Seamus give bonus (36), chest treasure replaced by empty bottle (34) that must combined with well & crucifix (38) found in chapel
  • Magic Sapphire (+2 MP Up) [Zuruth Plains] -> replaced by statue giving blessing once wearing amulet (35)
  • Magic Ruby (Atk Boost) [Canal Boneyard] -> fire providing magical boost (37)
  • Magic Diamond (restore MP) [flying demon / Seamus battle reward] -> OK to preserve this one