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Note that 3-body orbital mechanics (Moon+Earth+satellite) are going to be pretty much required for any sort of mission planning. Precise or long-term mission planning should also take into account solar gravity on top of all this. Luckily there is a ton of literature on these topics that we can lean on. I can't tell if ivoyager is simulating n-body physics or if it simply advances time with on-rails trajectories. |
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I'm thinking of using GMAT for n-body physics simulation. It's very advanced, e.g. for different parts of the orbit you can use different numerical integration algorithms, and different models. I'd prefer not to go into rabbit hole of writing "number crunching" code were it's possible. There are too many nuances. Ivoyager is a nice basic starting point. It includes Solar System Visualization engine, as well as some n-body simulation. |
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Some stepping stones for incorporating orbital mechanics are:
I'll look into these (in order) while I learn GMAT or Basilisk |
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With respect to the Moon mostly we are interested in relative position and orientation of Sun, Earth, Moon at any given point in time.
One of the first applications is to have an accurate sun position in the sim at any point in time, as well as Earth (using kind of LOD, or hacks to adjust position/size to deal with precision error)
A lot could be used from ivoyager, however it's port is expected to be in no later than end of August
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