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Is your feature request related to a problem? Please describe.
There are times during the game where we are instructed to gain or lose items (gold, XP, crafting items, etc.) collectively or each; for example, during some road or outpost events. More specifically, during the building operations phase in Frosthaven we lose collective gold to gain collective crafting items. Our party tries to spread the gold cost of crafting items - as well as who gets the items - evenly across the party members so that no one character has all the gold or all the crafting items.
Describe the solution you'd like
I'd like to see a party inventory menu that can be brought up on-demand to quickly assess who has the most gold or the most of a single crafting item and be able to increase or decrease those numbers via this menu.
Describe alternatives you've considered
Right now, for example, during the building operations phase I click on each character's icon to see who has the most gold and then they pay for the crafting items. After that I go back through everyone to see who has the least of each crafting and distribute them evenly.
Additional context
I am envisioning something that is similar to the modals that pop up at the end of the scenario or during the construction phase that shows you all party members' inventory.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
There are times during the game where we are instructed to gain or lose items (gold, XP, crafting items, etc.) collectively or each; for example, during some road or outpost events. More specifically, during the building operations phase in Frosthaven we lose collective gold to gain collective crafting items. Our party tries to spread the gold cost of crafting items - as well as who gets the items - evenly across the party members so that no one character has all the gold or all the crafting items.
Describe the solution you'd like
I'd like to see a party inventory menu that can be brought up on-demand to quickly assess who has the most gold or the most of a single crafting item and be able to increase or decrease those numbers via this menu.
Describe alternatives you've considered
Right now, for example, during the building operations phase I click on each character's icon to see who has the most gold and then they pay for the crafting items. After that I go back through everyone to see who has the least of each crafting and distribute them evenly.
Additional context
I am envisioning something that is similar to the modals that pop up at the end of the scenario or during the construction phase that shows you all party members' inventory.
The text was updated successfully, but these errors were encountered: