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godot-interaction.csproj
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godot-interaction.csproj
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<Project Sdk="Godot.NET.Sdk/4.3.0-rc.1">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>godotinteraction</RootNamespace>
<LangVersion>11.0</LangVersion>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<Nullable>enable</Nullable>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
<Optimize Condition="'$(Configuration)' == 'ExportRelease'">
true
</Optimize>
<!-- Disable warning of invalid/incompatible GodotSharp version -->
<NoWarn>NU1605</NoWarn>
<DefaultItemExcludes Condition="'$(Configuration)' == 'ExportRelease'">
$(DefaultItemExcludes);test/**/*
</DefaultItemExcludes>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' != 'ExportRelease'">
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Compile Remove="script_templates/**/*.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="roslynator.analyzers" Version="4.12.4">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>