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I really appreciate the efforts in improving this project and matching MBU! However I noticed with the latest build that the glass reflections/refractions look extremely pixelated and shimmery. I tried a few older builds, and 1.13 had the cleanest reflections by far, which I much prefer. According to the notes that build used MBO glass rendering, so could there be an option to switch to that one in future builds? Thanks!
The text was updated successfully, but these errors were encountered:
I may have found the root cause of the issue I'm seeing. The resolution of glass surfaces (which also includes the wooden borders) does not scale properly with render resolution. In the two comparisons below, the top image is taken at 720p (native resolution of MBU on the X360), and the bottom at 4K (the resolution I'm playing at).
At 720p, the resolution of the reflections/refractions and the overall glass surfaces matches the rendering resolution, but at 4K it does not scale properly, causing an obvious blurring issue, and lots of aliasing/shimmering in motion (which does not occur in the 720p image since the reflection effects blend in correctly). The same issue can be observed at 1080p but it's not as distracting.
I really appreciate the efforts in improving this project and matching MBU! However I noticed with the latest build that the glass reflections/refractions look extremely pixelated and shimmery. I tried a few older builds, and 1.13 had the cleanest reflections by far, which I much prefer. According to the notes that build used MBO glass rendering, so could there be an option to switch to that one in future builds? Thanks!
The text was updated successfully, but these errors were encountered: