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[//]: # reduce jump sfx volume at the end of the round
[//]: # or remove jump at the end of the round
At the end of the round sometimes when the marble is at a certain height from the ground, a player can hold jump button and it would spam the jump sfx, which can get quite annoying as it is very loud. from my memory i don't remember it happening on MBUPC.
a temporary and quirk/easteregg preserving fix I think would be preventing the volume of the jump to audio clip or reducing it to a comfortable level at the end of the round.
The text was updated successfully, but these errors were encountered:
[//]: # reduce jump sfx volume at the end of the round
[//]: # or remove jump at the end of the round
At the end of the round sometimes when the marble is at a certain height from the ground, a player can hold jump button and it would spam the jump sfx, which can get quite annoying as it is very loud. from my memory i don't remember it happening on MBUPC.
a temporary and quirk/easteregg preserving fix I think would be preventing the volume of the jump to audio clip or reducing it to a comfortable level at the end of the round.
The text was updated successfully, but these errors were encountered: