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The real-time marble reflections update at a distinctly lower frame rate than the native one, and the problem becomes more severe when playing at lower frame rates. For example I am playing at 60 FPS, and it looks like the reflections are updating at 10 FPS. A tearing artifact can also be observed in the reflection.
The last build to not exhibit this issue was 1.14, while all builds from 1.15 and newer have it.
2024-06-02.20-43-04_new.mp4
Log File
No response
Steps to reproduce
No response
Expected Behavior
No response
Actual Behavior
No response
Reproduction frequency
No response
Additional Information
No response
The text was updated successfully, but these errors were encountered:
RandomityGuy
changed the title
[BUG] Marble reflections update at a low frame rate
Marble reflections update at a low frame rate
Jun 2, 2024
RandomityGuy
changed the title
Marble reflections update at a low frame rate
[REQUEST] Marble reflections should update at higher frame rates
Jun 2, 2024
Appreciate the response! Sadly I have very little experience with compiling builds (and have mostly failed in the past) so I'm not quite sure how I could do this. Is there any chance that it could be added as a graphics setting in the future?
Is there an existing issue for this?
Version
Beta 1.17
OS
Windows 11
Description
The real-time marble reflections update at a distinctly lower frame rate than the native one, and the problem becomes more severe when playing at lower frame rates. For example I am playing at 60 FPS, and it looks like the reflections are updating at 10 FPS. A tearing artifact can also be observed in the reflection.
The last build to not exhibit this issue was 1.14, while all builds from 1.15 and newer have it.
2024-06-02.20-43-04_new.mp4
Log File
No response
Steps to reproduce
No response
Expected Behavior
No response
Actual Behavior
No response
Reproduction frequency
No response
Additional Information
No response
The text was updated successfully, but these errors were encountered: