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CITATION.cff
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# This CITATION.cff file was generated with cffinit.
# Visit https://bit.ly/cffinit to generate yours today!
cff-version: 1.2.0
title: "Database of Machine Vision in Art, Games and Narratives: Archival Version in HTML and CSS"
message: "Please cite this work using the metadata from
'preferred-citation'."
type: database
authors:
- given-names: "Jill Walker"
family-names: "Rettberg"
affiliation: "University of Bergen"
email: "[email protected]"
orcid: "https://orcid.org/0000-0003-2472-3812"
- given-names: "Linda"
family-names: "Kronman"
affiliation: "University of Bergen"
orcid: 'https://orcid.org/0000-0001-7699-4505'
- given-names: "Ragnhild"
family-names: "Solberg"
affiliation: "University of Bergen"
orcid: 'https://orcid.org/0000-0002-5486-2453'
- given-names: "Marianne"
family-names: "Gunderson"
email: "[email protected]"
affiliation: "University of Bergen"
orcid: 'https://orcid.org/0000-0003-2794-4848'
- given-names: "Stein Magne"
family-names: "Bjørklund"
affiliation: "University of Bergen"
- given-names: "Linn Heidi"
family-names: "Stokkedal"
- given-names: "Gabriele"
name-particle: "de"
family-names: "Seta"
affiliation: "University of Bergen"
orcid: 'https://orcid.org/0000-0003-0497-2811'
- given-names: "Kurdin"
family-names: "Jacob"
affiliation: University of Bergen
- given-names: Annette
family-names: Markham
affiliation: RMIT
orcid: 'https://orcid.org/0000-0003-0497-2811'
doi: 10.5281/zenodo.6514729
repository-code: 'https://doi.org/10.5281/zenodo.6514729'
repository: 'https://machinevisionuib.github.io'
abstract: >-
This is a static HTML and CSS archive of the Database of Machine Vision in
Art, Games and Narratives, which
captures cultural attitudes towards
machine vision technologies as they are expressed
in art, games and narratives.
The database includes
records of 500 creative works (including 77 digital
games, 191 digital artworks and 236 movies, novels
and other narratives) that use or represent machine
vision technologies like facial recognition,
deepfakes, and augmented reality.
Data was collected by a team of topic experts who
followed an analytical model developed to explore
relationships between humans and technologies,
inspired by posthumanist and feminist new
materialist theories. The project team identified
relevant works by searching databases, visiting
exhibitions and conferences, reading scholarship,
and consulting other experts. The inclusion
criteria were creative works( art, games,
narratives (movies, novels, etc)) where one of the
following machine vision technologies was used in
or represented by the work: 3D scans, AI, Augmented
reality, Biometrics, Body scans, Camera,
Cameraphone, Deepfake, Drones, Emotion recognition,
Facial recognition, Filtering, Holograms, Image
generation, Interactive panoramas Machine learning,
MicroscopeOrTelescope Motion tracking, Non-Visible
Spectrum Object recognition, Ocular implant,
Satellite images, Surveillance cameras, UGV,
Virtual reality, and Webcams.
keywords:
- digital humanities
- machine vision
- digital culture
- algorithmic bias
- cinema
- digital art
- science fiction
- novels
- video games
- game studies
- narrative
- new media art
license: CC BY
date-released: '2022-05-03'
version: 1.0.0