diff --git a/mm/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c b/mm/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c index f31e7bf708..fd135719d2 100644 --- a/mm/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c +++ b/mm/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c @@ -405,6 +405,11 @@ void func_80AE7F34(EnStopheishi* this, PlayState* play) { case PLAYER_FORM_GORON: phi_a2 = 2; break; + + // 2SH2 [FD Enhancement] - Guard treats FD as if Human has already talked + case PLAYER_FORM_FIERCE_DEITY: + phi_a2 = 1; + break; } if (((phi_a2 == 1) || (phi_a2 == 2) || (phi_a2 == 3)) && diff --git a/mm/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c b/mm/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c index 0a0e723f29..57dba44ff9 100644 --- a/mm/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c +++ b/mm/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c @@ -587,6 +587,9 @@ void EnSyatekiMan_Town_StartIntroTextbox(EnSyatekiMan* this, PlayState* play) { } break; + // 2SH2 [FD Enhancement] Don't allow playing town archery with FD becuase Swamp prevents FD archery by default. + // Get Goron's "quite the build" text + case PLAYER_FORM_FIERCE_DEITY: case PLAYER_FORM_GORON: if (CURRENT_DAY != 3) { if (!(this->talkFlags & TALK_FLAG_TOWN_HAS_SPOKEN_WITH_GORON)) {