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Character.js
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Character.js
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import { getDiceRollArray, getDicePlaceholderHtml, getPercentage } from "./utils.js";
class Character {
constructor(data) {
Object.assign(this, data);
this.diceHtml = getDicePlaceholderHtml(this.diceCount);
//max health of each character
this.maxHealth = this.health;
}
setDiceHtml = function (diceCount) {
this.currentDiceScore = getDiceRollArray(this.diceCount);
this.diceHtml = this.currentDiceScore.map((num) => `<div class="dice">${num}</div>`).join("");
};
takeDamage = function (attackScoreArray) {
const totalAttackScore = attackScoreArray.reduce((total, num) => total + num);
this.health -= totalAttackScore;
if (this.health <= 0) {
this.dead = true;
this.health = 0;
}
};
getHealthBarHtml = function () {
const percent = getPercentage(this.health, this.maxHealth);
return `<div class="health-bar-outer">
<div class="health-bar-inner ${percent <= 25 ? "danger" : ""}"
style="width: ${percent}%;">
</div>
</div>`;
};
getCharacterHtml = function () {
const { name, avatar, health, diceHtml } = this;
const healthBar = this.getHealthBarHtml();
return `
<div class="character-card">
<h4 class="name"> ${name} </h4>
<img class="avatar" src="${avatar}" />
<div class="health">health: <b> ${health} </b></div>
${healthBar}
<div class="dice-container">
${diceHtml}
</div>
</div>`;
};
}
export default Character;