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level_6.map
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level_6.map
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/*
level_6.map
Background Tile Map File.
Generated by CloudBoy.
Dimensions: 20,18
Tiles: levelset.tiles
*/
/* Start of tile array. */
const UBYTE level_6[] = {
0x0d, 0x0e, 0x09, 0x0a, 0x01, 0x02, 0x05, 0x06,
0x1d, 0x1e, 0x01, 0x02, 0x21, 0x22, 0x19, 0x1a,
0x01, 0x02, 0x09, 0x0a, 0x0f, 0x10, 0x0b, 0x0c,
0x03, 0x04, 0x07, 0x08, 0x1f, 0x20, 0x03, 0x04,
0x23, 0x24, 0x1b, 0x1c, 0x03, 0x04, 0x0b, 0x0c,
0x01, 0x02, 0x21, 0x22, 0x19, 0x1a, 0x21, 0x22,
0x11, 0x12, 0x19, 0x1a, 0x11, 0x12, 0x11, 0x12,
0x21, 0x22, 0x05, 0x06, 0x03, 0x04, 0x23, 0x24,
0x1b, 0x1c, 0x23, 0x24, 0x13, 0x14, 0x1b, 0x1c,
0x13, 0x14, 0x13, 0x14, 0x23, 0x24, 0x07, 0x08,
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0x11, 0x12, 0x19, 0x1a, 0x1b, 0x1c, 0x13, 0x14,
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0x21, 0x22, 0x11, 0x12, 0x11, 0x12, 0x11, 0x12,
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0x13, 0x14, 0x13, 0x14, 0x1f, 0x20, 0x0f, 0x10
};
/* End of level_6.C */