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victory.map
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victory.map
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/*
victory.map
Background Tile Map File.
Generated by CloudBoy.
Dimensions: 20,18
Tiles: victory_sprites.tiles
*/
/* Start of tile array. */
const UBYTE victory[] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03,0x04,0x05,
0x06,0x07,0x08,0x08,0x08,0x08,0x09,0x0A,0x0B,0x00,0x00,0x00,0x00,0x00,0x00,0x0C,
0x0D,0x0E,0x0F,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x00,0x00,0x00,
0x00,0x00,0x00,0x0C,0x1A,0x1B,0x1C,0x1D,0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,
0x19,0x00,0x00,0x00,0x00,0x00,0x00,0x0C,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D,
0x2E,0x2F,0x30,0x31,0x19,0x00,0x00,0x00,0x00,0x00,0x00,0x0C,0x32,0x33,0x34,0x35,
0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x19,0x00,0x00,0x00,0x00,0x00,0x00,0x3E,
0x3F,0x40,0x40,0x41,0x42,0x43,0x44,0x44,0x44,0x44,0x44,0x45,0x46,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
/* End of victory.C */