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RFTools FAQ

McJty edited this page Mar 24, 2015 · 12 revisions

FAQ

Q: I created a dimension but the dialing device doesn't show a destination.

A: Sometimes it happens that there is a problem with the spawn platform. I have had this problem with AE2 meteorites which somehow seem to go over what RFTools tries to put there (btw, I have had this problem too with Mystcraft at some point). The only solution for this is to spawn in a creative 'teleporter probe' and teleport using that to the dimension. Then you can put a valid matter receiver there to get a valid spot to teleport too.

Q: I create a lot of dimensions and can't log in to the game anymore?

A: The current version of Minecraft/Forge has a limitation where the dimension stored in the login packet (what you need to connect back to a world) only has one byte for the dimension number. That means that you cannot go beyond dimension ID 128. Later versions of Forge reportedly fix this issue but I have not tried that yet and if this works well with RFTools. But for now avoid making too many dimensions or use the /rftdim safedel command to remove dimensions you no longer need and reuse them.

Q: How do I make a good mining dimension?

A: There are some dimension examples here.

Q: How can I make sure I can get back to the overworld from an RFTools Dimension?

A: One proper RFTools way is to bring a charged and pre-dialed matter transmitter with you and then place that down in the dimension as soon as you arrive. To make things safer you can also bring a dialing device and some power with you as well.

A: Another way is to use the new charged porter item. Make sure it is charged and also make sure it is properly linked to a good matter receiver in your base. This is the preferred way if you are just planning to explore the dimension before setting up a more permanent teleporter there. It also has the advantage that you can use it from anywhere in the destination dimension. You don't have to go back to the spawn platform.

A: You can of course use Mystcraft linking books. These work fine in RFTools dimensions too. This is another easy way to get started.

A: Any other teleportation system should work.

Q: I use a material or liquid dimlet in my dimension but it didn't do anything? RFTools is broken!

A: RFTools may be broken in some ways but it is more likely that you forgot to put the material or liquid dimlet before either a terrain or a feature dimlet. Material and liquid dimlets are modifiers and these have to put put BEFORE the things you want to modify. For example, material gold ore followed by terrain normal or liquid lava followed by feature liquid orbs. Beware! Do not confuse terrain dimlets with biome dimlets! Biome Extreme Hills is not a terrain dimlet and as such does not accept material modifiers.

Q: Can I control the weather in RFTools dimensions?

A: Yes, this is now possible since RFTools 2.60.

Q: Do RFTools Dimensions cause lag?

A: That's a hard question. I would say the answer is it depends. Creating a new dimension is certainly something that can cause lag. On servers it can cause players to time out for example. This is also the case for Mystcraft. Creating a dimension is simply a complicated thing to do for a server. Once the dimension is created however, you should be fine. A normal RFTools dimension that doesn't have too many 'complicated' things shouldn't be more laggy then any other dimension. Of course there are features that can cause more lag then usual. An amplified terrain will be harder for Minecraft. Lots of falling gravel and sand (i.e. say you have a desert biome in combination with floating islands) can also be somewhat problematic. The same goes for flowing water and other fluids. However,a regular flat mining world should be pretty efficient and void ages are really very efficient and are in fact better for a server then making a base in the overworld.

Q: What can I do to reduce power usage in an RFTools dimension?

A: Some dimensions can be really power hungry. The best way to reduce power usage in a dimension is the efficiency dimlet (and to a lesser degree the 'mediocre efficiency dimlet'). It is a rare dimlet but with a bit of luck you may be able to make your own efficiency dimlets in the dimlet workbench. Note that you can combine multiple efficiency dimlets for a cumulative effect (i.e. two efficiency dimlets will have 40% cost reduction instead of 20%). It is also important to note that you need to add these dimlets BEFORE you create the dimension for the very first time. Otherwise if you do it later (by extracting the dimlets out of a realized tab) you will get a different dimension (which may also be good but that's up to you). If you really have to add efficiency to an existing dimension you can inject efficiency dimlets using the dimension editor. However, if you do this your efficiency dimlet is forever lost and included with the dimension.

Q: My dimension is consuming power even when I'm not in them and nothing is happening there?

A: That is normal. In order for a dimension to stop consuming power if it is not loaded you have to make an Activity Probe block and put that in your dimension.

Q: My dimension has run out of power but it is still chunkloaded and my machines still work.

A: Unfortunatelly I do not yet know a way to fully disable a dimension once power runs out. RFTools will kill all players there but machines will keep on running. Exploit this 'feature' while you still can :-)

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