From f2839b35446ccbef9f8827c0048ee619374bc702 Mon Sep 17 00:00:00 2001 From: HammerGS Date: Fri, 27 Sep 2024 17:54:53 -0600 Subject: [PATCH] Updating link in Blog on Force Generation 3 --- .../2024-09-27-Meks in the Balance - Taming the OpFor Beast.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/_posts/2024-09-27-Meks in the Balance - Taming the OpFor Beast.md b/_posts/2024-09-27-Meks in the Balance - Taming the OpFor Beast.md index f41849a..9f30f07 100644 --- a/_posts/2024-09-27-Meks in the Balance - Taming the OpFor Beast.md +++ b/_posts/2024-09-27-Meks in the Balance - Taming the OpFor Beast.md @@ -111,7 +111,7 @@ For those interested in the underlying calculation, the formula for Generic BV i Math.round(Math.exp(B0 + B1 * Math.log(getWeight()))) ``` -Here, `B0` and `B1` are coefficients derived from our database of units. +Here, `B0` and `B1` are coefficients derived from our database of units. For those that want the Ultimate in [BattleMath](https://gleeful-croquembouche-32c070.netlify.app/) gives this a read, but its not for the faint of heart. By implementing this approach, Force Generation 3 ensures that battles are not only balanced but also unpredictable and reflective of authentic BattleTech dynamics, enhancing the overall gameplay experience.