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[RFE] Expansion of Contracts V/ariety. #5018

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5 tasks done
Cyric30 opened this issue Oct 10, 2024 · 0 comments
Open
5 tasks done

[RFE] Expansion of Contracts V/ariety. #5018

Cyric30 opened this issue Oct 10, 2024 · 0 comments
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(RFE) Enhancement Requests for Enhancement, new features or implementations

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@Cyric30
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Cyric30 commented Oct 10, 2024

Prerequisites and Pre-Issue Checklist

  • I'm reporting the RFE to the correct repository:

  • MegaMek

  • MegaMekLab

  • MekHQ

  • Does this conform with our Content Policy linked above?

  • I've searched the GitHub tracker and haven't found a similar feature request listed

RFE Details *

This is an improvement to an existing feature

Brief Description *

Sorry hope I'm doing this right.
I was wondering if more variety could be added to contract issuers and targets? along with major and minor powers issuing contracts. Could planets or large cooperation be added to issues contracts? Example, say a planet hires a garrison duty unit or pirate hunters or a corporation issue a raid on a rival corporation or planet? I'm sure some contracts might now work like a cooperation issuing a contract for planetary assault. but might add a bit more immersion to the game.
While I'm not a coder, I do have a extensive knowledge of the lore and could help with compiling stuff, but again. I have no coding abilities.
Hope this is enough to get the idea across.

MekHQ Suite Version *

v0.50.0

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Final Checklist

  • I've checked to make sure that this RFE has not already been filed
  • I am requesting implementation of only one relevant set of features in this ticket for clarity and focus
@Cyric30 Cyric30 added the (RFE) Enhancement Requests for Enhancement, new features or implementations label Oct 10, 2024
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