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Salaries shown in "Personnel Report" window and in the Personnel tab are different from the total value in Finances tab #5169

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JonhyBurner opened this issue Nov 5, 2024 · 0 comments
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@JonhyBurner
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JonhyBurner commented Nov 5, 2024

Prerequisites and Pre-Issue Checklist

  • I'm reporting the issue to the correct repository:

  • MegaMek

  • MegaMekLab

  • MekHQ

  • I've tested the issue against at least the latest MILESTONE version

  • I've asked on the MegaMek Discord about the error

  • I've reviewed the BattleTech rules and MekHQ documentation, and I've confirmed that something isn't working as intended.

  • I've searched the Github tracker and haven't found the issue listed

Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

Brief Description *

The salaries in the Personnel tab and in the Personnel report correctly show the base values and the skill multipliers applied, but the Finance tab value shows a larger number.

image

A new campaign has the same issue.

Further investigation with others on the Discord revealed that the difference is the total salaries of astechs and medics combined.

There is still 700 c-bills unaccounted for in the campaign attached, which might be explained by the dependents modifier being applied on the personnel tab (and consequently on the report), but not on the finance tab, which is apparently how it should be.

Steps to Reproduce

No response

Operating System *

Windows 10

Java Version *

Java Version: 17.0.13

MekHQ Suite Version *

Free Text (type manually)

Custom MekHQ Version

Resupply artifact from 2024-11-04 with hotfix

Attach Files

mekhq.log
megamek.log
megameklab.log
5th Circle Furies - NoContract.cpnx.gz

Final Checklist

  • I've checked to make sure that this issue has not already been filed
  • I'm reporting only one issue in this ticket for clarity and focus
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