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CMakeLists-SDK.txt
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CMakeLists-SDK.txt
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cmake_minimum_required(VERSION 2.8.11)
project (VULKAN_SAMPLES)
# set (CMAKE_VERBOSE_MAKEFILE 1)
# The MAJOR number of the version we're building, used in naming
# vulkan-<major>.dll (and other files).
set(MAJOR "1")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
if(NOT WIN32)
include(FindPkgConfig)
endif()
set (CMAKE_INSTALL_PREFIX "")
set (UTILS_NAME vsamputils)
if(NOT WIN32)
find_package(XCB REQUIRED)
set (BUILDTGT_DIR build)
set (BINDATA_DIR Bin)
set (LIBSOURCE_DIR Lib)
else()
# For Windows, since 32-bit and 64-bit items can co-exist, we build each in its own build directory.
# 32-bit target data goes in build32, and 64-bit target data goes into build. So, include/link the
# appropriate data at build time.
if (CMAKE_CL_64)
set (BUILDTGT_DIR build)
set (BINDATA_DIR Bin)
set (LIBSOURCE_DIR Lib)
else()
set (BUILDTGT_DIR build32)
set (BINDATA_DIR Bin32)
set (LIBSOURCE_DIR Lib32)
endif()
endif()
if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
set(COMMON_COMPILE_FLAGS "-Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers")
set(COMMON_COMPILE_FLAGS "${COMMON_COMPILE_FLAGS} -fno-strict-aliasing -fno-builtin-memcmp")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 ${COMMON_COMPILE_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${COMMON_COMPILE_FLAGS} -std=c++11")
if (UNIX)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fvisibility=hidden")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
endif()
endif()
find_program(GLSLANG_VALIDATOR NAMES glslangValidator
HINTS "${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/install/bin"
"${PROJECT_SOURCE_DIR}/../${BINDATA_DIR}" )
find_path(GLSLANG_SPIRV_INCLUDE_DIR SPIRV/spirv.hpp HINTS "${CMAKE_SOURCE_DIR}/../source/glslang/"
"${CMAKE_SOURCE_DIR}/../glslang"
DOC "Path to SPIRV/spirv.hpp")
find_path(SPIRV_TOOLS_INCLUDE_DIR spirv-tools/libspirv.h HINTS "${CMAKE_SOURCE_DIR}/../spirv-tools/include"
"${CMAKE_SOURCE_DIR}/../source/spirv-tools/include"
"${CMAKE_SOURCE_DIR}/../spirv-tools/external/include"
"${CMAKE_SOURCE_DIR}/../source/spirv-tools/external/include"
DOC "Path to spirv-tools/libspirv.h")
if (WIN32)
set (GLSLANG_SEARCH_PATH "${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/glslang/Release"
"${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/glslang/OSDependent/Windows/Release"
"${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/OGLCompilersDLL/Release"
"${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/SPIRV/Release" )
set (SPIRV_TOOLS_SEARCH_PATH "${CMAKE_SOURCE_DIR}/../spirv-tools/${BUILDTGT_DIR}/source/Release")
else()
set (GLSLANG_SEARCH_PATH "${CMAKE_SOURCE_DIR}/../glslang/build/install/lib" "${CMAKE_SOURCE_DIR}/../x86_64/lib/glslang" )
set (SPIRV_TOOLS_SEARCH_PATH "${CMAKE_SOURCE_DIR}/../spirv-tools/build" "${CMAKE_SOURCE_DIR}/../x86_64/lib/spirv-tools" )
endif()
find_library(GLSLANG_LIB NAMES glslang
HINTS ${GLSLANG_SEARCH_PATH} )
find_library(OGLCompiler_LIB NAMES OGLCompiler
HINTS ${GLSLANG_SEARCH_PATH} )
find_library(OSDependent_LIB NAMES OSDependent
HINTS ${GLSLANG_SEARCH_PATH} )
find_library(SPIRV_LIB NAMES SPIRV
HINTS ${GLSLANG_SEARCH_PATH} )
find_library(SPIRV_TOOLS_LIB NAMES SPIRV-Tools
HINTS ${SPIRV_TOOLS_SEARCH_PATH} )
# On Windows, we must pair Debug and Release appropriately
if (WIN32)
set (GLSLANG_DEBUG_SEARCH_PATH "${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/glslang/Debug"
"${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/glslang/OSDependent/Windows/Debug"
"${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/OGLCompilersDLL/Debug"
"${CMAKE_SOURCE_DIR}/../glslang/${BUILDTGT_DIR}/SPIRV/Debug")
set (SPIRV_TOOLS_DEBUG_SEARCH_PATH "${CMAKE_SOURCE_DIR}/../spirv-tools/${BUILDTGT_DIR}/source/Debug")
add_library(glslang STATIC IMPORTED)
add_library(OGLCompiler STATIC IMPORTED)
add_library(OSDependent STATIC IMPORTED)
add_library(SPIRV STATIC IMPORTED)
add_library(Loader STATIC IMPORTED)
add_library(SPIRV-Tools STATIC IMPORTED)
find_library(GLSLANG_DLIB NAMES glslang
HINTS ${GLSLANG_DEBUG_SEARCH_PATH} )
find_library(OGLCompiler_DLIB NAMES OGLCompiler
HINTS ${GLSLANG_DEBUG_SEARCH_PATH} )
find_library(OSDependent_DLIB NAMES OSDependent
HINTS ${GLSLANG_DEBUG_SEARCH_PATH} )
find_library(SPIRV_DLIB NAMES SPIRV
HINTS ${GLSLANG_DEBUG_SEARCH_PATH} )
find_library(SPIRV_TOOLS_DLIB NAMES SPIRV-Tools
HINTS ${SPIRV_TOOLS_DEBUG_SEARCH_PATH} )
set_target_properties(glslang PROPERTIES
IMPORTED_LOCATION "${GLSLANG_LIB}"
IMPORTED_LOCATION_DEBUG "${GLSLANG_DLIB}")
set_target_properties(OGLCompiler PROPERTIES
IMPORTED_LOCATION "${OGLCompiler_LIB}"
IMPORTED_LOCATION_DEBUG "${OGLCompiler_DLIB}")
set_target_properties(OSDependent PROPERTIES
IMPORTED_LOCATION "${OSDependent_LIB}"
IMPORTED_LOCATION_DEBUG "${OSDependent_DLIB}")
set_target_properties(SPIRV PROPERTIES
IMPORTED_LOCATION "${SPIRV_LIB}"
IMPORTED_LOCATION_DEBUG "${SPIRV_DLIB}")
set_target_properties(SPIRV-Tools PROPERTIES
IMPORTED_LOCATION "${SPIRV_TOOLS_LIB}"
IMPORTED_LOCATION_DEBUG "${SPIRV_TOOLS_DLIB}")
set (GLSLANG_LIBRARIES glslang OGLCompiler OSDependent SPIRV)
set (SPIRV_TOOLS_LIBRARIES SPIRV-Tools)
else ()
set (GLSLANG_LIBRARIES ${GLSLANG_LIB} ${OGLCompiler_LIB} ${OSDependent_LIB} ${SPIRV_LIB})
set (SPIRV_TOOLS_LIBRARIES ${SPIRV_TOOLS_LIB})
endif()
set (GLMINCLUDES "${CMAKE_SOURCE_DIR}/API-Samples/utils")
# to run with source glslang libs/headers
if(UNIX)
add_definitions(-DVK_USE_PLATFORM_XCB_KHR)
if (EXISTS "${CMAKE_SOURCE_DIR}/../glslang")
set (GLSLANGDIR "${CMAKE_SOURCE_DIR}/../glslang")
else()
set (GLSLANGDIR "${CMAKE_SOURCE_DIR}/../source/glslang")
endif()
else()
set (GLSLANGDIR "${CMAKE_SOURCE_DIR}/../glslang")
endif()
get_filename_component(GLMINC_PREFIX "${GLMINCLUDES}" ABSOLUTE)
if(NOT EXISTS ${GLMINC_PREFIX})
message(FATAL_ERROR "Necessary glm headers do not exist: " ${GLMINC_PREFIX})
endif()
get_filename_component(GLSLANG_PREFIX "${GLSLANGDIR}" ABSOLUTE)
if(NOT EXISTS ${GLSLANG_PREFIX})
message(FATAL_ERROR "Necessary glslang components do not exist: " ${GLSLANG_PREFIX})
endif()
add_definitions(-DVULKAN_SAMPLES_BASE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/API-Samples/utils)
if(WIN32)
include_directories(${CMAKE_SOURCE_DIR}\\..\\Include)
else()
include_directories("/usr/include/vulkan")
endif()
add_subdirectory(API-Samples)
add_subdirectory(Sample-Programs/Hologram)
add_subdirectory(Layer-Samples/Overlay)