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DRAW.h
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DRAW.h
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#ifndef _DRAW_HEADER_
#define _DRAW_HEADER_
#include "PSX_STRUCTS.h"
/*!
* Single Dimensional Vector
*/
typedef struct _SVector {
short x;
short y;
short z;
short pad;
} SVector;
/*!
* Single Dimesnional Vector with no padding
*/
typedef struct _SVectorNoPad {
short x;
short y;
short z;
} SVectorNoPad;
/*!
* XYZ Coordinate position
*/
typedef struct _Position {
short x;
short y;
short z;
} Position;
typedef struct _Rotation {
short x;
short y;
short z;
short pad;
} Rotation;
/*!
* Geometric normal
*/
typedef struct _Normal {
short x;
short y;
short z;
short pad;
} Normal;
typedef struct _PlaneConstants {
short a;
short b;
short c;
short flags;
long d;
} PlaneConstants;
typedef struct _Vertex {
short x;
short y;
short z;
} Vertex;
/*!
* Geometric Face
* @property
*/
typedef struct _Face {
unsigned short v0;
unsigned short v1;
unsigned short v2;
} Face;
typedef struct _MVertex {
struct _Vertex vertex;
unsigned short normal;
} MVertex;
typedef struct _MFace {
struct _Face face;
unsigned char normal;
unsigned char flags;
long color;
} MFace;
/*!
* RGBA Colour
*/
typedef struct _RGBAColor {
unsigned char r; /*!< Red value */
unsigned char g; /*!< Green Value */
unsigned char b; /*!< Blue value */
unsigned char a; /*!< Alpha (Transparency) value */
} RGBAColor;
/*!
* Horizontal/Vertical only vertex
*/
typedef struct _PVertex {
short x;
short y;
long otz;
} PVertex;
typedef struct _Sphere {
struct _Position position;
unsigned short radius;
unsigned long radiusSquared;
} Sphere;
typedef struct _Sphere_noSq {
struct _Position position;
unsigned short radius;
} Sphere_noSq;
typedef struct _Model {
long numVertices;
struct _MVertex* vertexList;
long numNormals;
struct _SVectorNoPad* normalList;
long numFaces;
struct _MFace* faceList;
} Model;
typedef struct _BVertex {
short x;
short y;
short z;
short pad;
} BVertex;
typedef struct _BFace {
short v0;
short v1;
short v2;
short pad;
} BFace;
typedef struct _BGObject {
short flags;
short numFaces;
struct _BVertex *vertexList;
struct _BFace *faceList;
short x;
short y;
short z;
short radius;
long numVertices;
};
typedef struct _HFace {
short v0;
short v1;
short v2;
unsigned char attr;
signed char pad;
unsigned short normal;
unsigned short n0;
} HFace;
typedef struct _HSphere {
long attr;
unsigned char id;
unsigned char rank;
short pad;
struct _Position position;
unsigned short radius;
unsigned long radiusSquared;
} HSphere;
typedef struct _HBox {
short flags;
unsigned char id;
unsigned char rank;
short minX;
short minY;
short minZ;
short maxX;
short maxY;
short maxZ;
short refMinX;
short refMinY;
short refMinZ;
short refMaxX;
short refMaxY;
short refMaxZ;
} HBox;
typedef struct _HPrim {
unsigned char hpFlags;
unsigned char withFlags;
unsigned char type;
unsigned char segment;
struct {
struct _HSphere* hsphere;
struct _HBox* hbox;
struct _HFace* hface;
} data;
} HPrim;
typedef struct _HModel {
struct _HPrim* hPrimList;
long numHPrings;
} HModel;
typedef struct _HInfo {
long numHFaces;
struct _HFace* hfaceList;
long numHSpheres;
struct _HSphere* hsphereList;
long numHBoxes;
struct _HBox* hboxList;
} HInfo;
typedef struct _Segment {
long flags;
short firstTri;
short lastTri;
short firstVertex;
short lastVertex;
short px;
short py;
short pz;
short parent;
struct _HInfo* hInfo;
} Segment;
typedef struct _TFace {
struct _Face face;
unsigned char attr;
signed char sortPush;
unsigned short normal;
unsigned short textoff;
} TFace;
typedef struct _TVertex {
struct _Vertex vertex;
unsigned short rgb15;
unsigned char r0;
unsigned char g0;
unsigned char b0;
unsigned char code;
} TVertex;
typedef struct Vector3d {
short vx;
short vy;
short vz;
short pad1;
short errorx;
short errory;
short errorz;
short pad2;
} Vector3d;
typedef struct Rotation3d {
short vx;
short vy;
short vz;
short pad1;
short errorx;
short errory;
short errorz;
short pad2;
long attribute;
} Rotation3d;
typedef struct _Vector {
long x;
long y;
long z;
} Vector;
struct BASIC_LINE_G2 {
unsigned char r0;
unsigned char g0;
unsigned char b0;
unsigned char code;
signed short x0;
signed short y0;
unsigned char r1;
unsigned char g1;
unsigned char b1;
unsigned char p1;
signed short x1;
signed short y1;
};
struct _BASIC_G4 {
unsigned char r0;
unsigned char g0;
unsigned char b0;
unsigned char code;
signed short x0;
signed short y0;
unsigned char r1;
unsigned char g1;
unsigned char b1;
unsigned char pad1;
signed short x1;
signed short y1;
unsigned char r2;
unsigned char g2;
unsigned char b2;
unsigned char pad2;
signed short x2;
signed short y2;
unsigned char r3;
unsigned char g3;
unsigned char b3;
unsigned char pad3;
signed short x3;
signed short y3;
};
struct _BASIC_F4 {
unsigned char r0;
unsigned char g0;
unsigned char b0;
unsigned char code;
signed short x0;
signed short y0;
signed short x1;
signed short y1;
signed short x2;
signed short y2;
signed short x3;
signed short y3;
};
#endif