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Track systems by creating entities for them. This allows us to hold data about how they should be executed (ex order) and react to changes live via listeners.
Also allows us to make temporary systems which may be useful for things like item or mob behaviour that should only be active while those things exist in the world (Could be useful for future scripting support.)
The text was updated successfully, but these errors were encountered:
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changed the title
Systems as entities
refactor: Systems as entities
Jun 3, 2024
Track systems by creating entities for them. This allows us to hold data about how they should be executed (ex order) and react to changes live via listeners.
Also allows us to make temporary systems which may be useful for things like item or mob behaviour that should only be active while those things exist in the world (Could be useful for future scripting support.)
The text was updated successfully, but these errors were encountered: