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settingtypes.txt
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settingtypes.txt
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# This file contains all settings displayed in the settings menu under Games -> Eden.
#
# General format:
# name (Readable name) type type_args
#
# Note that the parts are separated by exactly one space
#
# `type` can be:
# - int
# - string
# - bool
# - float
# - enum
# - path
# - filepath
# - key (will be ignored in GUI, since a special key change dialog exists)
# - flags
# - noise_params
#
# `type_args` can be:
# * int:
# - default
# - default min max
# * string:
# - default (if default is not specified then "" is set)
# * bool:
# - default
# * float:
# - default
# - default min max
# * enum:
# - default value1,value2,...
# * path:
# - default (if default is not specified then "" is set)
# * filepath:
# - default (if default is not specified then "" is set)
# * key:
# - default
# * flags:
# Flags are always separated by comma without spaces.
# - default possible_flags
# * noise_params:
# TODO: these are currently treated like strings
#
# Comments directly above a setting are bound to this setting.
# All other comments are ignored.
#
# Comments and (Readable name) are handled by gettext.
# Comments should be complete sentences that describe the setting and possibly
# give the user additional useful insight.
# Sections are marked by a single line in the format: [Section Name]
# Sub-section are marked by adding * in front of the section name: [*Sub-section]
# Sub-sub-sections have two * etc.
# There shouldn't be too much settings per category; settings that shouldn't be
# modified by the "average user" should be in (sub-)categories called "Advanced".
# If this is disabled, particles are not shown above torches.
eden_torch_particles (Torch Particles) bool true
[Mapgen]
# If this is enabled, the top textures of some nodes will be rotated
# as the map generates and when the node is placed for increased variety.
# Only nodes in the `rotate.lua` `nodes` table are effected.
mapgen_rotate_textures (Mapgen: Randomly rotate textures) bool false
[Player Physics]
# Primary key that triggers a sprint speed multiplier when held.
# This defaults to aux1, which is also used if fast_move is enabled.
sprint_primary (Primary Sprint Key) string aux1
# Secondary key that triggers the speed and jump multipliers when double-pressed
# and held for the duration. This is most convenient to map to the "up" ("forward")
# key, as it allows seemlessly enabling sprint by simply double-tapping forward
# without having to move your hand to reach another key.
sprint_second (Secondary Sprint Key) string up
# If disabled, the secondary sprint key (sprint_second) is not allowed.
sprint_enable_second (Double-tap Secondary Key to Sprint) bool true
# Speed multiplier applied when sprinting.
# Sprint key configured with the sprint_primary setting.
sprint_speed (Speed Multiplier) float 1.5
# If enabled, particles are shown behind the player when sprinting, taking on
# the top texture of the node that the player is walking on.
sprint_particles (Enable Particles While Sprinting) bool false
# Configures the number of particles to be added behind the player as they
# sprint. A greater number gives more variety but causes more load on the server.
sprint_particle_num (Max Number of Particles to Spawn) int 1 0 10