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Roadmap #1

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9 of 39 tasks
MisterXtreme opened this issue Apr 24, 2017 · 1 comment
Open
9 of 39 tasks

Roadmap #1

MisterXtreme opened this issue Apr 24, 2017 · 1 comment
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@MisterXtreme
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MisterXtreme commented Apr 24, 2017

This is a roadmap for Eden, it is highly subject to change. Discussion should take place below.

Outline

  • Required mapgen nodes & textures: Done
  • Basic Trees
  • Ores (iron, diamond, gold, etc)
  • Crafting (guide, custom system (?), etc...)
  • Achievement system: WIP
  • Basic game functionality, i.e. furnaces, anvil, tools: WIP
  • NPCs and mobs
  • Structure generation
  • Quests
  • Wider range of biomes
  • Custom Caves

Tools

  • Tool registration API
  • Tool repair
  • Tool upgrade system
  • Rock (Pickaxe, axe, shovel, hoe, sword): Missing stone for craft
  • Stone
  • Steel
  • Gold
  • Diamond

Trees

  • Add leaf-decay mechanism
  • API
  • Oak
  • Acacia
  • Birch
  • Pine
  • Palm
  • Lupuna

Biomes

  • Grassland
  • Swamp
  • Ocean/Beach
  • High Mountains
  • Desert
  • Savana
  • Jungle/Rainforest: Incomplete
  • Stone (like Extreme Hills from MC)

Mapgen Materials

  • Gravel
  • Rocks (nodebox/model)
  • Limestone (?)
  • Granite (?)
@octacian
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  • A rock toolset has been added, but with knives, hatchets, and spades rather than swords, axes, and shovels. The slightly different tools require only 1 stick rather than 2 to craft. They currently use cobblestone as rocks are not complete.
  • The Lupuna tree has been implemented in the Jungle biome, which is very incomplete.

I'd personally like to add at least one bush for each biome, and although I could just make a simplified schematic using oak and lupuna tree nodes, I'd prefer something a bit more special.

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