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[RUNTIME] Bloodsuckers don't get sound alert of sol #751

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MonkestationIssueBot opened this issue Dec 18, 2023 · 1 comment
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[RUNTIME] Bloodsuckers don't get sound alert of sol #751

MonkestationIssueBot opened this issue Dec 18, 2023 · 1 comment

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@MonkestationIssueBot
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MonkestationIssueBot commented Dec 18, 2023

Reporting client info: Client Information:
BYOND:515.1621
Key:dexee

Round ID:

2953

Testmerges:

Reproduction:

[14:34:28] Runtime in monkestation/code/modules/bloodsuckers/bloodsucker/bloodsucker_sol.dm, line 89: Cannot execute null.playsound local().
proc name: give warning (/datum/antagonist/bloodsucker/proc/give_warning)
src: Bloodsucker (/datum/antagonist/bloodsucker)
call stack:
Bloodsucker (/datum/antagonist/bloodsucker): give warning(Sol (/datum/controller/subsystem/sunlight), 1, "<span class='danger'>Solar F...", null)
Sol (/datum/controller/subsystem/sunlight): SendSignal("comsig_sol_warning_given", /list (/list))
Sol (/datum/controller/subsystem/sunlight): warn daylight(1, "<span class='danger'>Solar F...", null)
Sol (/datum/controller/subsystem/sunlight): fire(0)
Sol (/datum/controller/subsystem/sunlight): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)

@wraith-54321
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fixed soon.

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