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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="godot_twitch_games"
config/version="0.0.9"
config/tags=PackedStringArray("stream", "tool")
run/main_scene="res://scenes/ui/selection.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.png"
[autoload]
GiftSingleton="*res://autoload/gift.tscn"
Viewers="*res://autoload/viewers.gd"
SignalBus="*res://autoload/signal_bus.gd"
Transition="*res://autoload/transition.tscn"
AdminWindow="*res://autoload/admin_window.tscn"
SceneSwitcher="*res://autoload/scene_switcher.gd"
GameConfigManager="*res://autoload/game_config_manager.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/transparent=true
window/size/window_width_override=1280
window/size/window_height_override=720
window/subwindows/embed_subwindows=false
window/stretch/mode="viewport"
window/per_pixel_transparency/allowed=true
[editor_plugins]
enabled=PackedStringArray("res://addons/gift/plugin.cfg", "res://addons/trail_2d/plugin.cfg")
[filesystem]
import/blender/enabled=false
[input]
admin={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":178,"echo":false,"script":null)
]
}
enter={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
transparent={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
2d/physics_engine="Box2D"