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benchmarks.txt
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benchmarks.txt
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(These numbers gathered on a late-2009 MacBook w/ 2.26Ghz Core2 Duo, and 4GB
of 1067Mhz DDR3 RAM running OSX 10.6.1, under Unity 2.6.1)
Initial version as posted to the wiki:
File none arc1 lineargradient1 tiger lion test1 rect1
Allocation 25.4KiB 30.3MiB 16.0MiB 82.3MiB 34.2MiB 5.7MiB 34.5MiB
Time1 368ms 2634ms 2683ms 7700ms 5162ms 950ms 2672ms
Time2 312ms 1826ms 2076ms 7681ms 3609ms 931ms 2582ms
Time3 358ms 1669ms 2778ms 9394ms 4439ms 972ms 2987ms
After converting uSVGPoint to a struct:
(Note that tiger.txt does virtually all of its remaining allocations in the XML
parsing side of things, thus the relatively meager gains)
File none arc1 lineargradient1 tiger lion test1 rect1
Allocation 25.4KiB 63.7KiB 245.1KiB 20.5MiB 3.7MiB 158.1KiB 133.8KiB
Time1 348ms 2007ms 2313ms 7307ms 3819ms 557ms 1595ms
Time2 389ms 1412ms 2610ms 6614ms 3149ms 753ms 2064ms
Time3 299ms 1380ms 1881ms 7905ms 3142ms 577ms 2077ms
After XML improvements and other cleanup:
(Unfortunately, a LOT of stuff got broken here. GAH!)
File none arc1 lineargradient1 tiger lion test1 rect1
Allocation 18.4KiB N/A N/A 8.6MiB 1.6MiB N/A 65.0KiB
Time1 264ms N/A N/A 7829ms 4186ms N/A 2191ms
Time2 199ms N/A N/A 6988ms 3910ms N/A 1805ms
Time3 207ms N/A N/A 7134ms 3606ms N/A 2157ms
After bug fixes:
File none arc1 lineargradient1 tiger lion test1 rect1
Allocation 18.4KiB 44.4KiB 131.0KiB 8.6MiB 1.6MiB 68.6KiB 65.1KiB
Time1 200ms 1595ms 2726ms 6412ms 3569ms 667ms 1722ms
Time2 272ms 3874ms 3543ms 6608ms 3610ms 606ms 1521ms
Time3 198ms 3891ms 3350ms 6201ms 3365ms 615ms 1981ms
After 2010-08-06 optimization pass:
(Note that the code produces a DLL about 9% smaller now. Unfortunately, at
least one test image -- lion -- produces incorrect results now.)
File none arc1 lineargradient1 tiger lion test1 rect1
Allocation 8.9KiB 18.1KiB 40.2KiB 4.4MiB 0.7MiB 19.3KiB 24.3KiB
Time1 193ms 1101ms 1958ms 4560ms 3485ms 486ms 1372ms
Time2 196ms 1098ms 1943ms 4565ms 3494ms 480ms 1370ms
Time3 196ms 1111ms 1925ms 4572ms 3515ms 478ms 1362ms
(Following numbers gathered on a mid-2012 Retina MacBook Pro w/ 2.7Ghz Core i7,
and 16GB of 1600Mhz DDR3 RAM running OSX 10.8.2, under Unity 3.5.5. NFI why
the massive increase in memory usage but I presume it has to do with changes to
Texture2D...)
Same code as above:
File none arc1 lineargradient1 tiger lion test1 rect1
Allocation 4.0MiB 11.9MiB 5.9MiB 11.7MiB 11.7MiB 3.9MiB 7.9MiB
Time1 124ms 939ms 1587ms 4516ms 2707ms 348ms 1141ms
Time2 124ms 912ms 1567ms 4441ms 2702ms 346ms 1143ms
Time3 123ms 913ms 1561ms 4423ms 2696ms 347ms 1175ms
After 2012-10-03 optimizations:
File none arc1 lineargradient1 tiger lion test1 rect1
Allocation 4.0MiB 11.9MiB 5.9MiB 11.5MiB 12.9MiB 3.9MiB 7.9MiB
Time1 127ms 838ms 1330ms 4157ms 2607ms 338ms 1070ms
Time2 125ms 833ms 1330ms 4174ms 2609ms 339ms 1053ms
Time3 125ms 838ms 1329ms 4180ms 2594ms 337ms 1052ms
After LiteStack optimizations:
File none arc1 lineargradient1 tiger lion test1 rect1
Allocation 4.0MiB 11.9MiB 5.9MiB 11.9MiB 12.9MiB 3.9MiB 7.9MiB
Time1 126ms 610ms 1263ms 3712ms 2419ms 338ms 793ms
Time2 125ms 605ms 1268ms 3706ms 2397ms 337ms 800ms
Time3 123ms 611ms 1258ms 3717ms 2410ms 338ms 793ms
Removing deeper instrumentations:
File none arc1 lineargradient1 tiger lion test1 rect1
Allocation 4.0MiB 11.9MiB 5.9MiB 11.3MiB 12.9MiB 3.9MiB 7.9MiB
Time1 124ms 611ms 1217ms 3711ms 2402ms 337ms 791ms
Time2 123ms 607ms 1233ms 3710ms 2397ms 335ms 791ms
Time3 126ms 603ms 1225ms 3689ms 2398ms 338ms 793ms
After fixing lion.svg asset (I.E. just a fix to the artwork, no change to the
code):
File none arc1 lineargradient1 tiger lion test1 rect1
Allocation 4.0MiB 11.9MiB 5.9MiB 11.3MiB 12.9MiB 3.9MiB 7.9MiB
Time1 124ms 611ms 1217ms 3711ms 2102ms 337ms 791ms
Time2 123ms 607ms 1233ms 3710ms 2109ms 335ms 791ms
Time3 126ms 603ms 1225ms 3689ms 2109ms 338ms 793ms
After moving to our own canvas system:
File none arc1 lineargradient1 tiger lion test1 rect1
Allocation 8.0MiB 15.7MiB 9.7MiB 15.3MiB 9.9MiB 7.7MiB 11.7MiB
Time1 86ms 590ms 1052ms 3572ms 1999ms 291ms 749ms
Time2 84ms 568ms 1068ms 3557ms 2016ms 297ms 751ms
Time3 85ms 565ms 1071ms 3562ms 2026ms 295ms 747ms
Reverting our own canvas system, but avoiding re-allocation of textures:
File none arc1 lineargradient1 tiger lion test1 rect1
Allocation 4.0MiB 11.9MiB 5.9MiB 11.3MiB 5.9MiB 3.9MiB 7.9MiB
Time1 122ms 612ms 1221ms 3708ms 2087ms 338ms 792ms
Time2 126ms 611ms 1220ms 3701ms 2089ms 340ms 789ms
Time3 124ms 610ms 1220ms 3705ms 2092ms 340ms 791ms