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KevinDurant.java
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KevinDurant.java
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/* [KevinDurant.java]
* that inherits the character class
* June 12th, 2019
* @author: Jerry Jiao/Nathan Souphanthong
*/
//imports
import java.awt.*;
class KevinDurant extends Character{
CollisionBox durantBox;
Image kdImage = Toolkit.getDefaultToolkit().getImage("kd.png");
KevinDurant(int health, int healthMax,int hitChance, int x, int y){
super(health, healthMax,hitChance,x ,y);
durantBox = new CollisionBox(x,y,60,60);
}
/**
* snake
* This method accepts a character object and increases its own hit chance by the same number
* it decreases the enemy player's hit chance
* @param enemyPlayer, character object
* @return void
*/
public void snake(Character enemyPlayer){
int hit = (int) (Math.random()*100);
if (hit<getHitChance()){
setHitChance(getHitChance()+10);
enemyPlayer.setHitChance( enemyPlayer.getHitChance()-10);
}
}
/**
* mvpSpeech
* This method increases the health of the character and the hit chance
* @param void
* @return void
*/
public void mvpSpeech(){
int hit = (int) (Math.random()*150);
if (hit<getHitChance()){
setHealth(getHealth()+10);
setHitChance(getHitChance()+5);
}
}
/**
* burnerAccount
* This method accepts a character object puts the character to sleep based on a random number
* @param void
* @return void
*/
public void burnerAccount(Character enemyPlayer){
int hit = (int) (Math.random()*200);
if (hit<getHitChance()){
enemyPlayer.setSleepTrue();
}
}
/**
* buckets
* This method accepts a character object and decreases the enemy character object's health by a random number
* @param enemyPlayer, a character object
* @return void
*/
public void buckets(Character enemyPlayer){
int hit = (int) (Math.random()*100);
if (hit<getHitChance()){
enemyPlayer.setHealth((enemyPlayer.getHealth())-20);
}
}
}