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EffectNoise.h
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EffectNoise.h
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#ifndef EFFECT_NOISE_H
#define EFFECT_NOISE_H
#include <Adafruit_NeoPixel.h>
#include "Color.h"
namespace EffectNoise {
using namespace Color;
// this table is stolen from m_random.c of DOOM
const uint8_t rndtable[256] = {
0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66 ,
74, 21, 211, 47, 80, 242, 154, 27, 205, 128, 161, 89, 77, 36 ,
95, 110, 85, 48, 212, 140, 211, 249, 22, 79, 200, 50, 28, 188 ,
52, 140, 202, 120, 68, 145, 62, 70, 184, 190, 91, 197, 152, 224 ,
149, 104, 25, 178, 252, 182, 202, 182, 141, 197, 4, 81, 181, 242 ,
145, 42, 39, 227, 156, 198, 225, 193, 219, 93, 122, 175, 249, 0 ,
175, 143, 70, 239, 46, 246, 163, 53, 163, 109, 168, 135, 2, 235 ,
25, 92, 20, 145, 138, 77, 69, 166, 78, 176, 173, 212, 166, 113 ,
94, 161, 41, 50, 239, 49, 111, 164, 70, 60, 2, 37, 171, 75 ,
136, 156, 11, 56, 42, 146, 138, 229, 73, 146, 77, 61, 98, 196 ,
135, 106, 63, 197, 195, 86, 96, 203, 113, 101, 170, 247, 181, 113 ,
80, 250, 108, 7, 255, 237, 129, 226, 79, 107, 112, 166, 103, 241 ,
24, 223, 239, 120, 198, 58, 60, 82, 128, 3, 184, 66, 143, 224 ,
145, 224, 81, 206, 163, 45, 63, 90, 168, 114, 59, 33, 159, 95 ,
28, 139, 123, 98, 125, 196, 15, 70, 194, 253, 54, 14, 109, 226 ,
71, 17, 161, 93, 186, 87, 244, 138, 20, 52, 123, 251, 26, 36 ,
17, 46, 52, 231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106 ,
197, 242, 98, 43, 39, 175, 254, 145, 190, 84, 118, 222, 187, 136 ,
120, 163, 236, 249
};
const size_t RANDOM_NUMBERS = sizeof(rndtable) / sizeof(rndtable[0]);
template <color_t... COLOR_PARAMETERS>
inline color_t getColor(unsigned roll, unsigned position, unsigned progress) {
static const color_t COLORS[] = {COLOR_PARAMETERS...};
static const size_t COLOR_COUNT = sizeof(COLORS) / sizeof(color_t);
static_assert(COLOR_COUNT >= 2, "There must be at least 2 colors defined");
auto adjustedRoll = roll + position * 32;
auto index1 = adjustedRoll % RANDOM_NUMBERS;
auto index2 = index1 + 1 == RANDOM_NUMBERS ? 0 : index1 + 1;
auto color1 = COLORS[rndtable[index1] % COLOR_COUNT];
auto color2 = COLORS[rndtable[index2] % COLOR_COUNT];
return transition(color1, color2, progress);
}
template <unsigned DENSITY, unsigned ROLL_TIME, color_t... COLOR_PARAMETERS>
void run (Adafruit_NeoPixel &strip, uint16_t first, uint16_t last) {
unsigned time = millis();
// the strip will be split into segments of color which will be faded between
// to avoid repeated calculation of the same color, I calculate them all in the beginning
// since there is a maximum of 300 leds (i think), the memory footprint of this could be 156 bytes which is fine imo
auto firstSegment = first / DENSITY;
auto lastSegment = (last + DENSITY - 1) / DENSITY + 1; // round up and since there is always a fade, I need to calculate 1 segment more
color_t colors[lastSegment - firstSegment]; // that this works is awesome: dynamic array sinze in stack
for (auto segment = firstSegment; segment < lastSegment; ++segment) {
unsigned localTime = time + rndtable[segment % RANDOM_NUMBERS] * ROLL_TIME / RANDOM_NUMBERS;
unsigned progress = (unsigned long)(time % ROLL_TIME) * MAX_PROGRESS / ROLL_TIME;
unsigned roll = time / ROLL_TIME;
colors[segment - firstSegment] = getColor<COLOR_PARAMETERS...>(roll, segment, progress);
}
for (auto i = first; i < last; ++i) {
auto colorIndex = i / DENSITY - firstSegment;
auto color1 = colors[colorIndex];
auto color2 = colors[colorIndex + 1];
auto fade = i % DENSITY * MAX_PROGRESS / DENSITY;
auto finalColor = transition(color1, color2, fade);
strip.setPixelColor(i, finalColor);
}
}
}
#endif