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Texturity.js

WebGL based library for fast drawing textures

Capabilities

  • Normal map
  • Blur
  • Noise
  • Repeat
  • Circle
  • Brick wall
  • Gradient
  • Blending
  • Image drawing
  • Convolution
  • Fourier transormation

Installing

Download the latest release or use CDN

<script src="https://cdn.jsdelivr.net/npm/texturity.js@latest/build/texturity.js"></script>

Or import as module using NPM

npm install --save texturity.js
import * as Texturity from 'texturity.js';

Usage

Optionally initialize the WebGL context

 Texturity.initGL('webgl',{alpha:true}); //optional parameters

Create and process Canvas

var fastCanvas = new Texturity.Canvas(w, h);

fastCanvas.drawCircle(0.5);
fastCanvas.drawBricks(6,0.05);
fastCanvas.blur(fastCanvas.toTexture(), 3);
fastCanvas.normalMap(fastCanvas.toTexture(), 0.5,0,4);

All Canvas instances use the same WebGL context, which allows to get good performance, so be careful and use save()/restore()