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Hey great project, I've been tweaking it to use DirectML as the onnx execution provider because I'm one of the poor suckers who doesn't have a Nvidia GPU and it works very well as an abstraction on most GPUs.
If you're interested, I'd be happy to submit my patch thru a PR, although I couldn't seem to come up with a reasonable way to avoid breaking changes to the main Yolo constructor's call signature since it's currently designed for simple disabling of GPU use but let me know if you have any suggestions/preferences in that regard.
Cheers
The text was updated successfully, but these errors were encountered:
Hey great project, I've been tweaking it to use DirectML as the onnx execution provider because I'm one of the poor suckers who doesn't have a Nvidia GPU and it works very well as an abstraction on most GPUs.
If you're interested, I'd be happy to submit my patch thru a PR, although I couldn't seem to come up with a reasonable way to avoid breaking changes to the main Yolo constructor's call signature since it's currently designed for simple disabling of GPU use but let me know if you have any suggestions/preferences in that regard.
Cheers
The text was updated successfully, but these errors were encountered: