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Releases: NielsH/RaidCore

Minor Octog updates

06 Mar 21:35
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Octog

Enhancements

  • Number the orbs with a marker on them

Fixes

  • Fixed an error caused by using the wrong method
  • Orb circles now turn red when getting tethered by them, as they were supposed to.

RMT beta

06 Mar 21:35
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Octog

Enhancements

  • Message for orb spawns with the amount of orbs
  • Added an experimental timer for second orbs (probably wrong due to midphase)
  • Delay flamethrower interrupt message by a second
  • Message and BEWARE sound for hookshot
  • Adjusted hookshot timer
  • Added some colors to timer bars
  • Green circle on orb telegrapghs that turns red when you enter it as tether indicator
  • Display remaining shield stacks in midphase
  • Midphase wipe timer

Fixes

  • Restarted the wrong timer on flamethrower
  • Bound a wrong setting
  • Actually load settings

Minibosses

Kino

  • Display the correct values for sick beats interval e.g. 5.5s instead of 5s

Bilgebreath

  • Stopped tracking remnants health because there is a million of them

RMT first beta

06 Mar 21:36
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Octog

  • Info when orbs/midphase are close
  • Interrupt warning for flamethrower
  • Timers for flamethrower/hookshot

Minibosses

Dud'li

  • World marker for bomb spawns
  • Bomb timers
  • Warning when bombs are close to exploding
  • Crosshairs on bombs

Luk'ki

  • World marker for bomb spawns
  • Bomb timers
  • Warning when bombs are close to exploding
  • Crosshairs on bombs
  • Line to incindiary bomb
  • Message where incindiary spawned

Kino

  • Bass drop timer
  • Sick Beats speedup timer and warning

Others

  • Track unit health

Localization and Cleaup

06 Mar 21:36
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Core

General

  • Bumped API version to 14
  • Removed unused code.
  • Other cleanups over the last few weeks.
  • Setting for printing errors in chat. (This setting always existed but there was no option in the GUI)

Fixes

  • Force summon now works on all language clients.
  • Some messages like the break were supposed to be green.

RMT

  • Localization support for german/french clients. Other than shredder 2nd phase miniboss all triggers work.

Hotfix for Engineers heat

06 Mar 21:36
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Engineers

  • Adjusted thresholds for heat generation progress bar to be red above 30 and orange above 28.5

Hotfix for Skooty

06 Mar 21:36
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Skooty

  • Display a different message for the raid when the tank has to get out (mainly for raidlead)

Bye Bye reload ui

06 Mar 21:36
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Core

Fixes:

  • Change how units get handled before an encounter. This fixes the reload ui issue on engineers.
  • Changed default location of progress bars so they don't overlap with timers

Shredder

Fixes:

  • Fixed issue where progress bar didn't show up when swabbie got stuck in the air.
  • Fixed some progress bar issues that would occur when you voidslip
  • Fixed an issue where the progress bar didn't update at all

Enhancements:

  • Added circles on bubble telegraphs
  • Added some colors to progress bars
  • Progress bars don't change order anymore

Engineers

Fixes:

  • Fixed reload ui issues

Enhancements:

  • Added Core Health progress bar to see when heat generation gets critical (33.33%)

Skooty

  • Only display the get out message for the tank
  • Fixed broken bomb lines

Engineers debuff mark

06 Mar 21:37
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Engineers

  • Added missing debuff marker on people that got lost in a merge

Fixes

06 Mar 21:37
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Core

Improvements:

  • Blacklist warrior whirlwind debuff from logs
  • Better english on the credit page

Mordechai

  • Fixed an error that would occur when an orb explodes

Robomination

  • Changed dark green color for spew to acid green
  • Fixed a mistake where the countdown would be on spew instead of on the laser

Version 6.2.3

06 Mar 21:37
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Core

Improvements:

  • Added new names to credits.
  • Added performance improvements per encounter by enabling selective tracking.
  • Configuration window location is now saved.

Mordechai

Visuals:

  • Added mark on players with orb debuff (the purple one that means you should dps).
  • Added a line to the orb you have to DPS (in case of multiple orbs).
  • Now properly removes timers when SUCKY SUCKY phase starts.

Robomination

Visuals:

  • Now actually shows a crosshair on the person with laser.

Engineers

Visuals:

  • Added a mark on people with Electroshock.

Lockjaw

Message:

  • Added a message to interrupt Lockjaw when he is casting circles (and interruptable).

Sound:

  • Added "INFERNO" sound when interrupt message shows.

RMT Encounters

Message:

  • Added colors to messages in RMT encounters so they are not all red.