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state.ts
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state.ts
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import { Type } from 'class-transformer';
import {
IsArray,
IsInt,
IsObject,
IsString,
IsUUID,
Min,
ValidateNested,
} from 'class-validator';
import {
defaultMapImagesTemplates,
defaultPatientCategories,
defaultVehicleTemplates,
} from './data';
import { defaultMaterialTemplates } from './data/default-state/material-templates';
import { defaultPersonnelTemplates } from './data/default-state/personnel-templates';
import {
AlarmGroup,
Client,
EocLogEntry,
Hospital,
HospitalPatient,
MapImage,
MapImageTemplate,
Material,
Patient,
PatientCategory,
Personnel,
SimulatedRegion,
TransferPoint,
Vehicle,
VehicleTemplate,
Viewport,
} from './models';
import { ExerciseConfiguration } from './models/exercise-configuration';
import type { MaterialTemplate } from './models/material-template';
import type { PersonnelTemplate } from './models/personnel-template';
import type { ExerciseRadiogram } from './models/radiogram/exercise-radiogram';
import { getRadiogramConstructor } from './models/radiogram/exercise-radiogram';
import type { PersonnelType } from './models/utils';
import {
ExerciseStatus,
exerciseStatusAllowedValues,
getCreate,
SpatialTree,
} from './models/utils';
import type { MaterialType } from './models/utils/material-type';
import { RandomState, seededRandomState } from './simulation/utils/randomness';
import type { SpatialElementPlural } from './store/action-reducers/utils/spatial-elements';
import type { UUID } from './utils';
import { uuid, uuidValidationOptions } from './utils';
import { IsIdMap, IsLiteralUnion, IsMultiTypedIdMap } from './utils/validators';
import {
createCatchAllHospital,
catchAllHospitalId,
} from './data/default-state/catch-all-hospital';
export class ExerciseState {
@IsUUID(4, uuidValidationOptions)
public readonly id = uuid();
/**
* The number of ms since the start of the exercise.
* This time is updated each `tick` by a constant value, is guaranteed to be (a bit) slower than the real time
* (depending on the server load and overhead of the tick).
*
* It is guaranteed that the `ExerciseTickAction` is the only action that modifies this value.
*/
@IsInt()
@Min(0)
public readonly currentTime: number = 0;
@IsLiteralUnion(exerciseStatusAllowedValues)
public readonly currentStatus: ExerciseStatus = 'notStarted';
@Type(() => RandomState)
@ValidateNested()
public readonly randomState: RandomState = seededRandomState();
@IsIdMap(Viewport)
public readonly viewports: { readonly [key: UUID]: Viewport } = {};
@IsIdMap(SimulatedRegion)
public readonly simulatedRegions: {
readonly [key: UUID]: SimulatedRegion;
} = {};
@IsIdMap(Vehicle)
public readonly vehicles: { readonly [key: UUID]: Vehicle } = {};
@IsIdMap(Personnel)
public readonly personnel: { readonly [key: UUID]: Personnel } = {};
@IsIdMap(Patient)
public readonly patients: { readonly [key: UUID]: Patient } = {};
@IsIdMap(Material)
public readonly materials: { readonly [key: UUID]: Material } = {};
@IsIdMap(MapImage)
public readonly mapImages: { readonly [key: UUID]: MapImage } = {};
@IsIdMap(TransferPoint)
public readonly transferPoints: { readonly [key: UUID]: TransferPoint } =
{};
@IsIdMap(Hospital)
public readonly hospitals: { readonly [key: UUID]: Hospital } = {
[catchAllHospitalId]: createCatchAllHospital(),
};
@IsIdMap(HospitalPatient, (hospitalPatient) => hospitalPatient.patientId)
public readonly hospitalPatients: {
readonly [key: UUID]: HospitalPatient;
} = {};
@IsIdMap(AlarmGroup)
public readonly alarmGroups: { readonly [key: UUID]: AlarmGroup } = {};
@IsIdMap(Client)
public readonly clients: { readonly [key: UUID]: Client } = {};
@IsMultiTypedIdMap(getRadiogramConstructor)
@ValidateNested()
public readonly radiograms: { readonly [key: UUID]: ExerciseRadiogram } =
{};
@IsArray()
@ValidateNested()
@Type(() => PatientCategory)
public readonly patientCategories = defaultPatientCategories;
@IsArray()
@ValidateNested()
@Type(() => VehicleTemplate)
public readonly vehicleTemplates = defaultVehicleTemplates;
@IsObject()
public readonly materialTemplates: {
[Key in MaterialType]: MaterialTemplate;
} = defaultMaterialTemplates;
@IsObject()
public readonly personnelTemplates: {
[Key in PersonnelType]: PersonnelTemplate;
} = defaultPersonnelTemplates;
@IsArray()
@ValidateNested()
@Type(() => MapImageTemplate)
public readonly mapImageTemplates = defaultMapImagesTemplates;
@IsArray()
@ValidateNested()
@Type(() => EocLogEntry)
public readonly eocLog: readonly EocLogEntry[] = [];
@IsString()
public readonly participantId: string;
// Mutable<ExerciseState>` could still have immutable objects in spatialTree
@IsObject()
public readonly spatialTrees: {
[type in SpatialElementPlural]: SpatialTree;
} = {
materials: SpatialTree.create(),
patients: SpatialTree.create(),
personnel: SpatialTree.create(),
};
@ValidateNested()
@Type(() => ExerciseConfiguration)
public readonly configuration = ExerciseConfiguration.create();
/**
* @deprecated Use {@link create} instead.
*/
constructor(participantId: string) {
this.participantId = participantId;
}
static readonly create = getCreate(this);
/**
* **Important**
*
* This number MUST be increased every time a change to any object (that is part of the state or the state itself) is made in a way that there may be states valid before that are no longer valid.
*/
static readonly currentStateVersion = 34;
}