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Tracker.h
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Tracker.h
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/* Quantum Minigolf, a computer game illustrating quantum mechanics
Copyright (C) 2007 Friedemann Reinhard <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Tracker -- an abstract base class defining the neccessary functionality
// for a tracker class which can simulate a club and kick the quantum ball.
// It is extended by SoftwareTracker and WebcamTracker for the software-only
// and the virtual reality version of QMG respectively.
#pragma once
#include "Renderer.h"
#include <SDL.h>
#include <math.h>
class Tracker
{
public:
Tracker (int w, int h, int ix, int iy, int rball, float rvmax,
Renderer * renderer);
virtual void Init () = 0;
virtual void GetHit (float *v, float *phi) = 0;
virtual void AnimateHit (Uint32 duration, float v, float phi) = 0;
void setRenderer (Renderer * renderer)
{
this->renderer = renderer;
}
protected:
virtual ~ Tracker (void);
int ix, iy, rball, w, h;
float vmax;
Renderer *renderer;
};