From 8457eaa858a6b337441f5f810dcef3330a18f33f Mon Sep 17 00:00:00 2001 From: pyoidzzz <121794824+pyoidzzz@users.noreply.github.com> Date: Mon, 11 Nov 2024 20:00:54 +1300 Subject: [PATCH] Update MODS.md --- MODS.md | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/MODS.md b/MODS.md index 2628d7d..fd9b190 100644 --- a/MODS.md +++ b/MODS.md @@ -156,7 +156,7 @@ You can use [GDRETools](https://github.com/bruvzg/gdsdecomp) to decompile the ga [GodotSteam](https://godotsteam.com/) is a fork of Godot that adds Steamworks support. Most Godot games published on Steam use GodotSteam. If you are working with a game compiled with GodotSteam, use the GodotSteam editor for the appropriate engine version. -### Environment variables +### Environment Variables You can set multiple environment variables for debugging information: @@ -164,8 +164,16 @@ You can set multiple environment variables for debugging information: - `GDWEAVE_CONSOLE` opens a console window. - You can also start the game from the command line, but this console includes GDWeave output. - `GDWEAVE_DUMP_GDSC` will output game scripts to a `gdc` folder in the game install. You can [disassemble these scripts](#disassembling-scripts). +- `GDWEAVE_FOLDER_OVERRIDE` overrides the default GDWeave folder location. + - By default, GDWeave loads from `/GDWeave` + - Set this to change where GDWeave looks for its files + - Example: `GDWEAVE_FOLDER_OVERRIDE=C:\CustomPath\GDWeave` -Set these environment variables to any value (e.g. `GDWEAVE_DEBUG=1`) to enable them. +To enable these options, excluding `GDWEAVE_FOLDER_OVERRIDE`, set the environment variable to any value (e.g. `GDWEAVE_DEBUG=1`). + +### Launch Arguments + +- `--gdweave-disable` will completely disable GDWeave. ### Disassembling scripts