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editor.cfg
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editor.cfg
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-- Settings stored here are only used in the Editor
-- Disable the Missing Asset Resolver by default
ed_MissingAssetResolver = 0
e_ShadowsCache=0
r_MotionBlur=0
r_HDRVignetting=0
-- For feature-test compatibility
mn_FatalErrorOnInvalidEntity=0
-- Do not warn on Pak file access issues
sys_PakWarnOnPakAccessFailures=0
-- By default, disable any possible stereo output that might have been enabled via a GEM/other config file so that
-- the editor does not startup in stereo mode (which prevents actually editing the environment)
r_StereoMode=0
r_StereoOutput=0
-- When editing terrain in the editor, the highest-detail octree nodes for any edited sector will be rendered until
-- the level is exported and saved, which can cause an artificial increase in the number of nodes that can get
-- queued for visibility checks. These numbers need to be set high enough to account for those increases.
-- The CheckOcclusionQueueSize should be at least (terrain height * terrain width) / (32 * 32) in size.
-- (Each queue entry is 64 bytes of RAM)
e_CheckOcclusionQueueSize=32768
-- The CheckOcclusionOutputQueueSize should be at least double the above queue size for safety.
-- (Each queue entry is 64 bytes of RAM)
e_CheckOcclusionOutputQueueSize=65536
-- Enable warnings when asset loads take longer than the given millisecond threshold
cl_assetLoadWarningEnable=true
cl_assetLoadWarningMsThreshold=100