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GameManagerの作成 #3

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miyaji255 opened this issue Mar 5, 2023 · 0 comments
Open

GameManagerの作成 #3

miyaji255 opened this issue Mar 5, 2023 · 0 comments
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@miyaji255
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GameManagerの機能

  • 開始時に全てのノーツを読み込んで配置する
  • 配置したノーツを配列として保持する
  • キー入力を受けるとそれを判定クラスに渡し結果を画面に反映する
  • ミスを検知して判定クラスに伝える
  • 結果に応じてエフェクトを表示
  • 結果に応じてスコアとコンボ数を表示
@miyaji255 miyaji255 self-assigned this Mar 5, 2023
miyaji255 added a commit that referenced this issue Mar 5, 2023
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