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[FEATURE] Create UGUI elements that follows real-world elements (like target reticle) but remain the same size regardless of distance #16

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japtar10101 opened this issue Sep 11, 2019 · 0 comments
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enhancement New feature or request needs-priority Indicates the priority of the issue has not been determined yet. This is the default priority.

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Describe the solution you'd like

Create UGUI elements that follows real-world elements (like target reticle) but remain the same size regardless of distance. For example, look into how to create UGUI elements that can be placed anywhere in the world, but always look the same size

Tasklist

  • Create prefab of a following UGUI set.
  • Either dynamically resize the UGUI canvas, or set a target location and make the GUI elements follow it.

Additional context

Carry-over from the old Bitbucket Mercurial project:
https://bitbucket.org/OmiyaGames/hg-template-unity-project/issues/19/create-ugui-elements-that-follows-real

@japtar10101 japtar10101 added enhancement New feature or request needs-priority Indicates the priority of the issue has not been determined yet. This is the default priority. labels Sep 11, 2019
@japtar10101 japtar10101 self-assigned this Mar 18, 2022
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Labels
enhancement New feature or request needs-priority Indicates the priority of the issue has not been determined yet. This is the default priority.
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