forked from AmazingAmpharos/OoT-Randomizer
-
Notifications
You must be signed in to change notification settings - Fork 233
/
Region.py
170 lines (137 loc) · 6.9 KB
/
Region.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
from __future__ import annotations
from enum import Enum, unique
from typing import TYPE_CHECKING, Optional, Any
from ItemList import REWARD_COLORS
if TYPE_CHECKING:
from Dungeon import Dungeon
from Entrance import Entrance
from Hints import HintArea
from Item import Item
from Location import Location
from World import World
@unique
class RegionType(Enum):
Overworld = 1
Interior = 2
Dungeon = 3
Grotto = 4
@property
def is_indoors(self) -> bool:
"""Shorthand for checking if Interior or Dungeon"""
return self in (RegionType.Interior, RegionType.Dungeon, RegionType.Grotto)
# Pretends to be an enum, but when the values are raw ints, it's much faster
class TimeOfDay:
NONE: int = 0
DAY: int = 1
DAMPE: int = 2
ALL: int = DAY | DAMPE
class Region:
def __init__(self, world: World, name: str, region_type: RegionType = RegionType.Overworld) -> None:
self.world: World = world
self.name: str = name
self.type: RegionType = region_type
self.entrances: list[Entrance] = []
self.exits: list[Entrance] = []
self.locations: list[Location] = []
self.dungeon: Optional[Dungeon] = None
self.dungeon_name: Optional[str] = None
self.hint_name: Optional[str] = None
self.alt_hint_name: Optional[str] = None
self.price: Optional[int] = None
self.time_passes: bool = False
self.provides_time: int = TimeOfDay.NONE
self.scene: Optional[str] = None
self.is_boss_room: bool = False
self.savewarp: Optional[Entrance] = None
def copy(self) -> Region:
new_region = Region(world=self.world, name=self.name, region_type=self.type)
new_region.exits = [entrance for entrance in self.exits]
new_region.locations = [location for location in self.locations]
# Why does this not work properly?
# new_region.entrances = [entrance.copy(copy_dict=copy_dict) for entrance in self.entrances]
new_region.dungeon = self.dungeon
new_region.dungeon_name = self.dungeon_name
new_region.hint_name = self.hint_name
new_region.alt_hint_name = self.alt_hint_name
new_region.price = self.price
new_region.time_passes = self.time_passes
new_region.provides_time = self.provides_time
new_region.scene = self.scene
new_region.is_boss_room = self.is_boss_room
new_region.savewarp = self.savewarp
return new_region
@property
def hint(self) -> Optional[HintArea]:
from Hints import HintArea
if self.hint_name is not None:
return HintArea[self.hint_name]
if self.dungeon:
return self.dungeon.hint
@property
def alt_hint(self) -> Optional[HintArea]:
from Hints import HintArea
if self.alt_hint_name is not None:
return HintArea[self.alt_hint_name]
def can_fill(self, item: Item, manual: bool = False) -> bool:
from Hints import HintArea
if not manual and self.world.settings.empty_dungeons_mode != 'none' and item.dungeonitem:
# An empty dungeon can only store its own dungeon items
if self.dungeon and self.dungeon.world.empty_dungeons[self.dungeon.name].empty:
return self.dungeon.is_dungeon_item(item) and item.world.id == self.world.id
# Items from empty dungeons can only be in their own dungeons
for dungeon in item.world.dungeons:
if item.world.empty_dungeons[dungeon.name].empty and dungeon.is_dungeon_item(item):
return False
is_self_dungeon_restricted = False
is_self_region_restricted = None
is_hint_color_restricted = None
is_dungeon_restricted = False
is_overworld_restricted = False
if item.type in ('Map', 'Compass', 'SmallKey', 'HideoutSmallKey', 'TCGSmallKey', 'SmallKeyRing', 'HideoutSmallKeyRing', 'TCGSmallKeyRing', 'BossKey', 'GanonBossKey', 'SilverRupee', 'DungeonReward'):
shuffle_setting = (
self.world.settings.shuffle_mapcompass if item.type in ('Map', 'Compass') else
self.world.settings.shuffle_smallkeys if item.type in ('SmallKey', 'SmallKeyRing') else
self.world.settings.shuffle_hideoutkeys if item.type in ('HideoutSmallKey', 'HideoutSmallKeyRing') else
self.world.settings.shuffle_tcgkeys if item.type in ('TCGSmallKey', 'TCGSmallKeyRing') else
self.world.settings.shuffle_bosskeys if item.type == 'BossKey' else
self.world.settings.shuffle_ganon_bosskey if item.type == 'GanonBossKey' else
self.world.settings.shuffle_silver_rupees if item.type == 'SilverRupee' else
self.world.settings.shuffle_dungeon_rewards if item.type == 'DungeonReward' else
None
)
is_self_dungeon_restricted = (shuffle_setting == 'dungeon' or (shuffle_setting == 'vanilla' and item.type != 'DungeonReward')) and item.type not in ('HideoutSmallKey', 'TCGSmallKey', 'HideoutSmallKeyRing', 'TCGSmallKeyRing')
is_self_region_restricted = [HintArea.GERUDO_FORTRESS, HintArea.THIEVES_HIDEOUT] if shuffle_setting == 'fortress' else None
if item.name in REWARD_COLORS:
is_hint_color_restricted = [REWARD_COLORS[item.name]] if shuffle_setting == 'regional' else None
else:
is_hint_color_restricted = [HintArea.for_dungeon(item.name).color] if shuffle_setting == 'regional' else None
is_dungeon_restricted = shuffle_setting == 'any_dungeon'
is_overworld_restricted = shuffle_setting == 'overworld'
if is_self_dungeon_restricted and not manual:
hint_area = HintArea.at(self)
if item.name == 'Light Medallion':
return hint_area in (HintArea.ROOT, HintArea.TEMPLE_OF_TIME) and item.world.id == self.world.id
else:
return hint_area.is_dungeon and hint_area.is_dungeon_item(item) and item.world.id == self.world.id
if is_self_region_restricted and not manual:
return HintArea.at(self) in is_self_region_restricted and item.world.id == self.world.id
if is_hint_color_restricted and not manual:
return HintArea.at(self).color in is_hint_color_restricted
if is_dungeon_restricted and not manual:
return HintArea.at(self).is_dungeon
if is_overworld_restricted and not manual:
return not HintArea.at(self).is_dungeon
if item.name == 'Triforce Piece':
return item.world.id == self.world.id
return True
def get_scene(self) -> Optional[str]:
if self.scene:
return self.scene
elif self.dungeon:
return self.dungeon.name
else:
return None
def __str__(self) -> str:
return self.name
def __repr__(self) -> str:
return f"{self.world.__repr__()} {self.name}"