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We are trying to use this mod as one of the experiment of our 3D model and VXL rendering (unfortunately, we build those function based on newst openra commit) in order to see if our solution can adapt the overall art style of RA2. However, soon we get defeated by glitched tileset, disapeared UI and many things we don't know where to update and how to update. We would appreciate that if you can update the mod and engine here.
some of the pics of our process here, we really want to have a try in RA2:
The text was updated successfully, but these errors were encountered:
We discussed this with the ModSDK in mind as well: One idea is to branch off a bleed branch that can follow the upstream bleed branch. Since we don't have releases here anyway, we could also relax the convention a bit and update the engine if necessary.
We are trying to use this mod as one of the experiment of our 3D model and VXL rendering (unfortunately, we build those function based on newst openra commit) in order to see if our solution can adapt the overall art style of RA2. However, soon we get defeated by glitched tileset, disapeared UI and many things we don't know where to update and how to update. We would appreciate that if you can update the mod and engine here.
some of the pics of our process here, we really want to have a try in RA2:
The text was updated successfully, but these errors were encountered: