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blasternauts.xml
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blasternauts.xml
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<?xml version="1.0"?>
<map>
<!-- Re-usable stuff for the Blasternauts gamemode -->
<rules>
<rule>Fall damage is disabled</rule>
<rule>Double jump is enabled</rule>
</rules>
<score>
<time>5m</time>
</score>
<classes family="blasternauts">
<class name="Blasternaut"
default="true"
description="The default kit!"
icon="tnt"
restrict="false"
sticky="false">
<kit name="spawn">
<item slot="0" enchantment="knockback:1" name="`6Melee Stick">blaze rod</item>
<item slot="1" name="`3TNT Launcher `6| `9Draw back to use.">bow</item>
<item slot="2" amount="4" name="`4Landmine `6| `bFuse: 2s `6| `bPower: 2">tnt</item>
<item slot="3" amount="32" name="`cGrenade" grenade="true" grenade-power="1.2">snow ball</item>
<item slot="8" damage="8229">potion</item>
<item slot="28" amount="8">arrow</item>
<boots enchantment="protection explosions:1">iron boots</boots>
<potion duration="8" amplifier="25">heal</potion>
<potion duration="8" amplifier="25">damage resistance</potion>
<potion duration="oo" amplifier="2">speed</potion>
<potion duration="oo" amplifier="1">jump</potion>
<potion duration="oo" amplifier="1">increase damage</potion>
<double-jump/>
</kit>
</class>
</classes>
<modifybowprojectile>
<projectile>TNTPrimed</projectile>
<velocityMod>1.0</velocityMod>
</modifybowprojectile>
<tnt>
<instantignite>on</instantignite>
<blockdamage>off</blockdamage>
<fuse>2s</fuse>
<power>2</power>
</tnt>
<hunger>
<depletion>off</depletion>
</hunger>
<disabledamage>
<!-- TNT damages enemies and self, but not teammates -->
<damage ally="true" self="false" enemy="false" other="false">block explosion</damage>
<damage>fall</damage>
</disabledamage>
<toolrepair>
<tool>bow</tool>
</toolrepair>
<itemremove>
<item>iron boots</item>
<item>iron helmet</item>
<item>potion</item>
<item>glass bottle</item>
<item>leather chestplate</item>
<item>blaze rod</item>
</itemremove>
<killreward>
<item amount="2">arrow</item>
<item amount="2" name="`4Landmine `6| `bFuse: 2s `6| `bPower: 2">tnt</item>
<item amount="6" name="`cGrenade" grenade="true" grenade-power="1.2">snow ball</item>
<item damage="8229">potion</item>
</killreward>
<friendlyfire>off</friendlyfire>
<autorespawn/>
</map>