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Hello
I want to use Vulkan to Present the HDR Image on HDR display device,but I found the result is not corret.
the left side is vulkan result, the right side is a compared application result.
the SwapSurface Format used is:
availableFormat.format == VK_FORMAT_R16G16B16A16_SFLOAT && availableFormat.colorSpace == VK_COLOR_SPACE_HDR10_ST2084_EXT
the Image is pfm format, Use VK_FORMAT_R32G32B32_SFLOAT ImageFormat.
createImage(texWidth, texHeight, VK_FORMAT_R32G32B32_SFLOAT, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_SRC_BIT|VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, textureImage, textureImageMemory);
Do you have interesting to add a tutorial about how to render HDR image In Vulkan?
The text was updated successfully, but these errors were encountered:
Hello
I want to use Vulkan to Present the HDR Image on HDR display device,but I found the result is not corret.
the left side is vulkan result, the right side is a compared application result.
the SwapSurface Format used is:
availableFormat.format == VK_FORMAT_R16G16B16A16_SFLOAT && availableFormat.colorSpace == VK_COLOR_SPACE_HDR10_ST2084_EXT
the Image is pfm format, Use VK_FORMAT_R32G32B32_SFLOAT ImageFormat.
createImage(texWidth, texHeight, VK_FORMAT_R32G32B32_SFLOAT, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_SRC_BIT|VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, textureImage, textureImageMemory);
Do you have interesting to add a tutorial about how to render HDR image In Vulkan?
The text was updated successfully, but these errors were encountered: