Minimum mob spawn range #11489
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The game is generally written with the expectation that there is a 24-block dead zone; that way, a creeper or a Zoomie mini zombie doesn't instantly target you when it spawns behind you with a surprise hug. We also do not know the type of mob that is going to spawn, and so getting that information earlier would require dipping into the very logic people reduce their mob count limits to avoid when it comes to the hyper-active spawning logic. I'm not sure that the side effects for this make sense; the simulation distance cannot be set below 3, and at that point, you're already having side effects on the game due to the short range that can impede vanilla playability. The game was not designed to be played at such low settings, and Mojang rarely ever seemingly actually takes that into consideration. |
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Is your feature request related to a problem?
No mobs naturally spawn within a 24-block radius around a player, so setting the mob-spawn-range to less than 3 is ineffective.
Describe the solution you'd like.
I believe we should have the option to lower the minimum mob spawn range (currently 3, or 24 blocks) to smaller values. This could also allow for reducing the simulation distance below 3. While some mobs, such as ghasts and phantoms, need a larger spawn range, making the spawn distance adjustable per entity would be an ideal solution. This change would help optimize performance and enhance player experience by allowing more entities to appear in confined spaces, while still giving server administrators the flexibility to maintain a vanilla-like experience if desired.
Describe alternatives you've considered.
Just this 🤷
Other
No response
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